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Post by camilo on Dec 16, 2005 12:44:15 GMT -5
well since im curious... 1)will there be any downloads? 2)will it be real-time play? (for 2 months) 3)will there be paid features? 4)Any chance we'll be able to personalize our profiles...or maybe the clan page? : )
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Post by murmkuma on Dec 16, 2005 13:51:47 GMT -5
will nw still be up durring the beta testing? i know alot of people are waiting for ninja wars 2 but i know a few of us will be sad to see nw gone, its become home for some of us. will there be a map? option for customizable avatars? i'll prob post more later
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Post by kultcher on Dec 16, 2005 14:09:26 GMT -5
camilo: 1) Not sure, but I don't think so. Beagle will probably know better. 2) Not sure what you mean, could you clarify the question? 3) We're planning on having paid features, although it's not a super-high priority at the moment so it may not show up until later on. 4) The exact level of customizabilty I'm not sure on, but I'm sure there will be profiles for clans and players. murmkuma: 1) Not sure, I'll let Beagle answer that one. 2) Yup. Geography (both on a local level and a "world" level) will be much more defined in NW2. 3) Not sure.
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Post by Beagle on Dec 17, 2005 9:44:02 GMT -5
1)will there be any downloads? 2)will it be real-time play? (for 2 months) 3)will there be paid features? 4)Any chance we'll be able to personalize our profiles...or maybe the clan page? : ) 1) There may be downloads of images and script packs. This is a bit precarious because you definitely don't want an out-of-date script pack, but image packs will definitely help us keep server costs down and speed up! 2) Real-Time as in not turn-based? No. 3) As Kultcher mentioned, we are planning on paid features, but they will be added after the initial release. 4) We are planning for more control over your profile and your clan. A lot of those features will also be added after release, but we are planning on giving you avatar choices for your profile. will nw still be up durring the beta testing? will there be a map? option for customizable avatars? 1) Yes, the original NinjaWars will still be up during beta-testing. 2) Yes, there will be a map. You will be able to navigate yourself throughout the world, into and out of buildings, and around the streets of town. 3) Personal avatars are fine, as long as you have the rights to the material, and you can find your own host. We will not host your images for you at this time. As I said, we will be providing the art of several artists for free to players to use as avatars, and at a later date will start a service where artists can sell usage rights of their artwork to players for avatars. This system allows artists to keep the rights to their work, get exposure and feedback, and make a little money, while providing players a fun way to support the artists and NinjaWars 2.
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Post by chrismonster on Dec 17, 2005 13:39:27 GMT -5
Ah, how lucky you are I got here when I did.
regarding fighter tournaments: It wouldn't be fair to go into details, but don't worry, we already know that all the players can't be online at the same time ;D and we'll be coming up with a system that works. There's a balance between making an event "fair" and making it "fun" - because its' fun as hell to win, even if you got an unfair advantage, right? I know you want the details, and you'll probably get them before the gameplay puts you in the need to know, but that time is not now. Don't worry, that's all I'm saying.
creatures: What kind of pet does a ninja get? A small monkey that can run to the bank to deposit your loot, because carrying it would weigh you down? Or like, a murder of crows that would sweep the ninja away in a cyclone of blackness? Tell me what you have in mind. Obviously, we don't have any plans for that, but hey, who knows?
clans and clanlessness: As far as benefits to having no clan, that's a design issue and I'll defer to kultcher. It always seemed to me that those people, going solo, had their reward in full. As far as absentee clanlords, I'll just say we're not in the market of supporting ghosts. The politics-per-clan is not ready to be released, but again - don't worry, we're on that.
story: Honestly, we don't need any story help, and I personally think it's a little incestuous to let players write their own game outside of in-game actions, BUT I'm always willing to listen. Following, how did you assume that story implies the existence of bosses, quests, and treasure? Good assumption, I'd probably think the same thing. It's not totally right, though. Truthfully, despite any finalization of content, the way the game stands in relation to those ideas is too raw to speak on, and so, I will say nothing. There is only one thing I can allow myself to say and say it rather certainly: if at all, those things will not exist at the start of the game.
teasers: While everything you've mentioned is a baby of my department, you'll have to sit in suspense a while longer. If you want the tiniest shred of proof that nw2 is coming, you're going to have to talk to Beagle about releasing that material. I might actually mention it too.
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Post by suavisimo on Dec 17, 2005 16:12:11 GMT -5
im fat and i punched a guy. Other than that, I cant say anything.
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Post by murmkuma on Dec 18, 2005 14:44:31 GMT -5
i had thought about gaurd dogs for clan halls... i dunno. i got punched by a fat guy once, was it you?
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Post by suavisimo on Dec 18, 2005 16:31:26 GMT -5
I can say with all confidence, yes it was.
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Post by murmkuma on Dec 18, 2005 23:55:04 GMT -5
okay now i remember you
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Post by murmkuma on Dec 20, 2005 17:20:26 GMT -5
this storyline, will it be documented, recorded, so new players and old i guess can see the history?
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Post by Beagle on Dec 20, 2005 22:33:15 GMT -5
We'll consider it. There's quite a bit to the story in it's current form. It may prove that documenting is necessary, or that documenting it will take away from the replay value. We'll see.
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Post by Beagle on Apr 28, 2006 23:04:03 GMT -5
The character's would keep their names. But everything else could be re-chosen. So yes, every 2 months you can try new archetypes.
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Post by James on Apr 29, 2006 16:17:23 GMT -5
will u have to pay for an account or will it be free. or will it be both?
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Post by Beagle on Apr 29, 2006 21:56:25 GMT -5
Free accounts. You can pay for extras.
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Post by Beagle on May 1, 2006 0:30:52 GMT -5
I'm not going to go into specifics because things change every once in a while and I don't think it's necessary to answer your questions. There will be more stats than in NW1, There will be defense through skills, combo set up, and skills with long-term effects like traditional RPG "buffs". But offense is the main part of the game, so while you'll lose more often in NW2 than in NW1, it won't be so drastic.
Clan hall defense will most likely go through several revisions before the first live release, so I can't comment on that now. I'll save that for the next update.
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Post by James on Jun 1, 2006 1:33:35 GMT -5
Will you have a certain level requirement to create a clan or can you go in and make a new one, that no will join, form the getgo.
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Post by Beagle on Jun 1, 2006 17:30:56 GMT -5
There will be a process to prevent clan-spamming, your input on what that process should be is much appreciated.
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Post by equitablresolution on Jun 2, 2006 12:43:43 GMT -5
this is a small issue I have had with some other sites...will the level you have had before restart effect the new restart...and if it doesn't, what is there to delay the feeling of, "everything I have done for the last two months are in vain?" it's all good to have a restart every few months but, to have to go through all the beginning stuff all over again, for me, would be over repetitive. Not to mention the fact that there would be no point to paying attention to ranks if they are a temporary thing. the person on the top would probubly be equal to everything else at the deadline and that person would have to do all that work yet again to accomplish the same result.
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Post by Beagle on Jun 2, 2006 17:45:45 GMT -5
As has been stated in various posts around here:
Each round will be a continuation of the plot. The game has a long story attached to it and each round will push the story forward. Each chapter is 2 months long and each cycle is 6 chapters, so the beginning stuff will be new for quite a while.
Of course, that's just plot, what about game play? We plan on collecting balance problems and player suggestions and modifying the game every round. So when the new round starts, you'll probably have some new skills, some unbalanced ones will go away, and there will be other various updates to the game.
But what about al your work? First of all, there will be long term rankings hat transcend rounds. You will accumulate rank during the round, and at the end of the round you will be recorded for having acheived whatever it was you did, so the longest running players will have the greatest long term ranking, but new players can still make the leader board.
We are also seriously considering allowing clans to keep their clan hall advancement. That would mean the buildings you built and all the advancements you made for it will either stay across rounds, or at least some of them will, this will make clans quite powerful in the game, so careful balance needs to be considered. Due to the plot, it is thought that most clans will not survive across cycles.
I hope that concisely explains what we hope will make rounds enjoyable. If you think more needs to happen, please help us make the ideas better.
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Post by ShadowNoah on Jul 25, 2006 11:05:00 GMT -5
It's been a while since anyone has talked on this, so I'm just going to use it... HOW FAR INTO DEVELEPMONT ARE YOU!!! Do you know when you'll be done??? I'm going crazy!!!
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Post by suavisimo on Jul 25, 2006 11:32:04 GMT -5
We are this far into development:
|_____________________________________________________|
Now, I must get back to work.
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Post by Tchalvak on Jul 25, 2006 22:01:44 GMT -5
No no no, we are: |_________| <-- that far from being done.
Always remember to look at things as half-full, man, half-full.
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Post by ShadowNoah on Jul 25, 2006 22:03:21 GMT -5
...
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Post by suavisimo on Jul 26, 2006 8:45:25 GMT -5
I was just answering the question...
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rafiqi
Ninja
"Hatsumomo..."
Posts: 60
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Post by rafiqi on Jul 26, 2006 9:09:57 GMT -5
Well one thing I was wondering about NW 2 was how the new classes would compare to the current classes in NW 1. Do the classes in NW 2 each correspond to a Class from Nw 1. For instance assassin=black ninja or fighter=red ninja
And if so with there being only 3 classes in NW 2 and 4 in NW 2 will a class be missed out ? Or even to classes combined.
I'm largely asking this as I'm wondering if there will be a turn stealing class similar to the blue Ninja from NW 1 in NW 2. I have seen on other threads a concern over the amount of turns blue ninjas get being unbalanced.
As much as it would sadden me to see my beloved blue ninja go...
Anyway could a NW 2 without a turn stealing class possibly solve this character balancing problem ?
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Post by suavisimo on Jul 26, 2006 9:27:34 GMT -5
From the Development Updates Sticky: ninjawars.proboards19.com/index.cgi?board=nw2dev&action=display&thread=1119502205&page=1#1146180481Balance We will attempt to bring more balance to the game. Archetypes all serve very different functions and clans will need a good sampling from each class. No more blue ninja (sorry blue ninja) and no more black ninja (I hear the cheers!). There will be a larger variety of items from armor and weapons to tools to poison. There will be limitations on what you can carry physically, and you'll need to carry things on you to be effective in whatever action you're attempting be it combat, espionage, or assassination. Experience in the classic sense will be awarded for activities, and easy actions will get little to no reward, greatly reducing the desire to grief newbies. Skills will be balanced against each other so that no elemental choice is gimped or overpowered.
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rafiqi
Ninja
"Hatsumomo..."
Posts: 60
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Post by rafiqi on Jul 26, 2006 9:34:21 GMT -5
Ah well there's a tear jerker Blue Ninja's martyred ! Will inbuilt turn stealing still exist ? Or will turn stealing be either A abandoed entirely or B an item affect only ?
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Post by Beagle on Jul 26, 2006 21:30:16 GMT -5
The turn system will be a bit more complex, but I don't think we'll have anything that modifies it. It's a terrible griefing tactic. It basically prevents people from playing, and that's no good.
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Post by firesword on Aug 3, 2006 23:17:34 GMT -5
There is one question that I have been pondering for quite a while, and please do tell me if this is in the wrong area for post, but so far Ninjawars seems to be based of off Asian Ninjas. I know that Asian Ninja are the traditional ninja, and by far, most well known.
Although, will there be any different ethnic ninja? Say from the areas around the well known asian countries. Since they would be from a different region they would have different ideas or inputs on things, maybe a different attack, or offer up a 'language' that you would try to figure out, kinda to add a riddle. Some asians ninjas from what I've heard would use a code or special words they learnt from different areas to confuse others. Is there anything like that planned?
Just a fleeting thought.
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