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Post by Tchalvak on Mar 20, 2009 10:27:33 GMT -5
Alright, so here are some things that I have planned for decreasing the benefits of multiplaying:
A player system for policing multiplaying. Limits on simultaneous attacks on players by not-in-clan ninja. Increased benefit of being in a clan and having clan-members, no more 1 member clans. Decreased ability to give items to ninja not in your clan.
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Post by murmkuma on Mar 28, 2009 6:30:05 GMT -5
yayyyyy *stands up and applauds
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Post by deathdepiction on Aug 8, 2009 13:45:09 GMT -5
I propose a solution this will pis a lot of players off though. When bounties are taken the one that had he bounty gets a "Time out" for being caught. A 5k bounty would be until the next refresh of the list and the smaller the amount the less time in "time out" this would mean if you multi you can't stock gold off your own bounties cus your main account can't spree fluently anymore.
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Post by Balsac on Aug 9, 2009 14:43:44 GMT -5
theres something to that bounty time out, like being in jail or something, cant spree for five minutes, if it last to long the nubs will quit
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Post by Tchalvak on Aug 10, 2009 10:23:38 GMT -5
Eh, I dunno. Right now, bounty is kinda a lifeblood of the game, it's a major way to get income. I wouldn't want to prevent people from playing just because someone else took their bounty, because that would then happen relatively constantly to everyone over level 5 or whatever.
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Post by Balsac on Aug 16, 2009 15:33:24 GMT -5
you cant punish the hunter , hes doing a good deed keeping my village safe from killers
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Post by deathdepiction on Aug 18, 2009 23:15:53 GMT -5
alright then no peniltiy box as you say sach. At the same time like you say if two ninja sit there and take the list all day long and take the bounties off eachother the gold intake would be huge say for 4 hours spreeeing 400k about 100k an hour. This is a bit of a problem since these two are the only ones getting anything out of it.
Lets take this and make an actual econemy in NW. Say total in game it has between players and shops acrost the board that there is only 10000000 gold and it has to be used spent and redistributed. So now say the shop has all the money the players get a 5 k bounty on them, someone takes it minues 5k from the total to the player. then they buy 2k worth of speeds and keep 3k for life. add the 2k back into the games total. other players kill, steal w/e and take the 3k from the first one. so on and so on. If this would change things at all i can't say since players most the time spend the gold right off anyways but the stocked gold would prevent mass spreeing and bounty sentions in theory if everyone stashes their gold away. not a great idea but its an idea.
Also you could put a limiter on the times a person can take others bounties depending on clan statues with the other player. Say your in the same clan and your aking your clan mates bounty. the system only allows you to take it a set number of times between the two of you. Both you taking from them or them taking from you it wouldn't matter just a set amount of times total between the two players. This makes it harder for in clan to stock off eachother.
the last and more realistic idea is multis are used to gather gold and maybe attack a player if your main is down right? So add in a different way to gather gold. say increase the benafit of working or make it a lvl system with work so the more you work the more gold you get thus you won't NEED to bounty hunt if you don't want to. As for attacking if your main is down i would say if your main runs out of turns or frozen etc. the site checks if you log out and on the same ip address log into a diff acount and speed the one that just logged out or attack the last three people attacking your main. The issue is if people go through proxy servers or w/e to make it undetectible that they are on the same ip. of course that has been the issue.
nothing can really be done unless the game is redesigned to have more than one charator active is un-needed in any situation. hell make it so others can't speed eachother might help in that way i guess but no one would really like that. they get iced their clan can't speed them.....OR ha ha make it that others can only use a certain amount of speeds on others unless another player uses an attack on the speed recipiient after that amount is reached.
Ok say i attack some lvl 1 and ice them to 0. they have abuddy come in speed them say the limit is two speeds. now they can't speed anymore they hit the 2 speed limit. i ice them again now their buddy can use another 2 speeds to counteract the ice action i took, but if i took no action the counter wouldn't reset itself. this might decreese things and even if they did multi they would have to be fast to get to their main to speed themselves to a high amount of turns before being iced again.
My ideas have flaws but they are ideas that can be thought about. have at it
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Post by deathdepiction on Aug 19, 2009 17:07:14 GMT -5
sach everyone knows you think everyone multis except for you and there are few active players. if you stop crying and repeating your complaints so much maybe the admins might read the forums more often then they do since people are trying to help rather than bitching. your method doesn't work i like your input but you need to stop after the imput and cut the bull shit. your only making the admins not want to read the formus at all and stop helping nw at all.
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