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Post by Beagle on Mar 17, 2010 14:17:26 GMT -5
Ok, so with the largest portion of voters voting for a new class, I've been thinking about what to do. I considered scrapping the color motif and renaming all the classes to fit a new one, but I think the colors are working well and we'll stick with them. With that, I present to you my first draft of a new ninja class: The GRAY Ninja
Gray Ninja Skill 1: Smoke Screen - Status Effect - The next person to attack you attacks a random living ninja instead Skill 2: Reflection - Dueling Skill - 20% chance of returning attacker's damage during attack instead of taking damage
Also considering adding new a item along with the class, Smoke Bombs, that will prevent people from being able to use Sight on you. Alternatively, the Smoke Screen skill could prevent people being able to use Sight on you.
Thoughts on these ideas so far?
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Post by Balsac on Mar 17, 2010 19:38:59 GMT -5
sounds super. i like the smoke bomb ideal, think you can extent that to make a new scroll to counter coldsteal, steal, and firebolts to counter cold steal maybe something like a heat scroll , to counter steal maybe bankscroll, and to counter firebolt maybe cool scroll or something. have to work on those names but you get it, some defense scrolls, also i would like to type in bold red with out using the tags, just me though nobody else, cause im the king of the ninja world
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Post by deadpool on Mar 17, 2010 21:00:59 GMT -5
Seems like a very good start ... its about time a new class is introduced for me to kick around.... this smoke screen idea seems like its going to be alil tricky to counter but that only means it will make it that much more interesting to finally defeat ... jus like every other ninja class ive gone against >:) **
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Post by Beagle on Mar 18, 2010 3:09:09 GMT -5
Balsac, we won't be creating any new items before the new class is implemented as promised in the poll. The smoke bomb idea was a way to extend the new class creation into also giving a new item. I, too, would like to see some defensive items and skills added, but I'm hoping to develop the defense system a little bit with this new class first, and then we'll see where it goes. More likely, after the new class (with new skills and maybe a new item) are built, we'll probably move on to balancing the combat and experience systems. deadpool, glad you're excited about the new class. Smoke screen was a quick idea I came up with. The way I see it, it's an interesting way to waste someone's turns and health. With the number of low level ninja about, I'm sure attacking a random ninja wan't be too risky for most active players. But after a spree, the choice of random ninja becomes a lot more dangerous. So I feel like it's a feature that changes with the state of the game. We'll keep you posted on how development goes, and remember, keep test.ninjawars.net/ bookmarked and get some playing on the test system done to make sure our new code is creating new bugs.
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Post by 13 on Mar 21, 2010 10:53:15 GMT -5
i like the reflection ability. there should be a % also there where both the attacker and defender get hit, and of course the best result is only the attacker gets hit.
would this be an activated status like stealth, perhaps going away after an attack or an hour (again like stealth).
i dunno about smokescreen... seems kinda weak and nearly pointless, but maybe someone would be about it. someone pitched an idea regarding a multiple shuriken launch. being able to catch and keep items that were used on u (randomly of course) would be kinda cool.
also while we are making new class(es) what's going on with white. sights not that big a deal with it's relation to stealth now, and the healing ability is clearly the worst of the four existing classes... you can't even exploit it to any great effect fighting npcs or glitching an extra point of health or piece of gold when the game doesn't handle the math (or whatever that is)
an ability to set an immunity to just one specific item or skill could be interesting as well, as would a skill that temporarily prevents another ninja from using there skills, or a class that has the same skills as who they are attacking.
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Post by 13 on Mar 21, 2010 10:55:37 GMT -5
... or a class that uses a skill to become another class temporarily
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Post by Beagle on Mar 21, 2010 12:24:45 GMT -5
So I like the idea of making the gray reflection sometimes reflect the damage with no damage taken, sometimes reflect the damage with damage taken, and sometimes not reflect anything. That's cool. I was thinking about it being a dueling skill, like blaze or deflect.
As for smokescreen, it's more of an activated buff that protects you from one attack, which is probably pretty pointless, I agree. It could be a buff that prevents people from using items on you. Or if they use an item on you it has no effect, so the shuriken miss you and the fire scrolls miss you. It could be a one-hour buff like stealth, but you could still attack and sight wouldn't drop smokescreen. What does anyone think of this idea?
We're not going to be fixing white is this run through. The voting for the new feature was a new class, so that's what we're making. After that, we'll probably work on balancing the leveling and experience system, and when that's done you should see all the classes getting rebalanced.
Immunity to a single item or skill could be alright, but I think everyone would just choose cold steal. =)
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Post by 13 on Mar 21, 2010 13:15:46 GMT -5
yeah. if smoke were stealth only for things stealth didn't do instead, that would be cool (unless you could have both). this would make red and black have to put a little more effort in, rather than just spamming the signature move.
as for what people would pick with an immunity ability, i envisioned it being something you could manually toggle by activating it depending on what's giving you the most trouble at the time, another duration buff... limit the last one of it, expires on the hour according to ninja physics.
for this class, and whatever else is done, it would be nice to see a shift towards more defensive ability's and sneaky tricks, which i can only imagine will make battles potentially more fun, and less governed by spammed actions and "samurai cowardice" (not that that's not fun in it's own way too)
the system for changing class... what it costs... how it works... how do you guys feel about that?
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Post by Balsac on Mar 21, 2010 17:03:17 GMT -5
... or a class that uses a skill to become another class temporarily that would be prettty tight, like a mimic ability
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Post by 13 on Mar 21, 2010 17:28:52 GMT -5
yeah i think so too. i also think it'd go well with this reflection ability. they both share "that" kinda philosophy...
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Post by Tchalvak on Mar 24, 2010 13:52:41 GMT -5
A few things: I'd like to reserve the concept of "smoke bombs" for the name that our current "Stealth Scrolls" will be renamed into. I've been planning on renaming the current items to be more interesting and be more like actual weapons/tools that a ninja might use, and the concept of stealth scrolls is really more interesting if they are renamed as/if one can think of them as smoke bombs. A new class: I'd like to try to redirect these efforts on a "Gray Ninja" class towards a "Samurai" class, for a number of reasons: - Grey would be a pain to represent in the current color scheme, where half the site is some variation of grey. Or on any color scheme, really.
- I want to move away from colors as class names.
- And finally, I want to create a Samurai class eventually regardless. I don't have any issue with the ideas presented for skills and such, but I'd prefer to put that effort towards a Samurai class concept, and then over time make the Samurai class very different in fun ways from the other ninja classes (wearing armor, more defensive, performing more tactical fighting), and eventually, set Samurai up to be directly opposed to the other ninja classes in skills and goals. (e.g. instead of attacking citizens, they would guard citizens, and the like)
(I voted for a new class with Samurai in mind, personally)
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Post by Beagle on Mar 24, 2010 21:53:53 GMT -5
On the idea of renaming stealth to smoke, I think Stealth, thematically, makes more sense as disguise. You're basically undetectable for an hour, and someone can use their sight to recognize your face or use clairvoyance to find you in your street clothes.
Smoke is more tactical in that if you're attacked you're more easily missed.
Thoughts?
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Post by 13 on Mar 25, 2010 14:49:27 GMT -5
we had decoy, disguise, body double, and puppet master (i guess puppet or dummy, same as decoy really) in the card game i made tho those four cards only did 2 different things (i wanted doubles of mechanic not name, plus it WAS cards). hiring sorts of npc's to "guard you" was suggested by a friend of mine to suggest.
SMOKEBOMBS from what i've read smoke bombs (as opposed to modern smoke grenades) are full of irritant powders and are used much like flash bangs, not to generate cover, so much as to blind and confuse one directly affecting their ability to see, so perhaps rather than designing them as a personal evasion bonus, it should make the victim's moves fail 50% (or whatever) until it's cured or wears off. since it's a "thing" and a traditional ninja tool (from the really real world) it should probably be a common item in ninja town.
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Post by 13 on Mar 25, 2010 15:18:07 GMT -5
SAMURAI i don't know what you had in mind. here r some things it might make sense for a samurai to have for "skills"
-stipend- the samurai gets a regular salary from the shogunate. this should probably be limited to days the player is active, and possibly modified by level (or honor?).
-kirisute- (might have misspelled) samurai enforce the will of the shogunate. it is within their right to kill commoners who offend them and their sacred duty to eliminate enemies of the shogunate, so they would neither incur or receive bounties as ninja might. -Bushido- samurai don't throw shuriken or employ stealth. they typically use katana's and bows.
-armor- some form of damage reduction
-iajutsu- (drawing the sword into striking) this ability could be like first strike sorta, like an attack where the samurai deals damage first and if that results in a kill takes no damage in return, or defensively like that (like when you visit the samurai and he always gets wail on you a few times before he just dies like a chump)
-nanten_ (2 swords) double attack, or a block + attack
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Post by Tchalvak on Mar 25, 2010 15:33:57 GMT -5
Stealth scrolls becomes disguise doesn't work as well, I think. I'd be fine with the stealth skill becoming something like disguise, but it doesn't make sense for a consumable item (stealth scrolls).
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Post by deadpool on Mar 26, 2010 13:38:45 GMT -5
damn n i was really looking forward to that new Ninja clazz to b introduced ... oh well maybe in some other lifetime :-" ... or not **
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Post by Beagle on Mar 26, 2010 15:30:38 GMT -5
wait wait what? We're currently discussing should we do a gray (or some animal) ninja or should we do a samurai.
What do you think Deadpool?
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Post by deadpool on Mar 26, 2010 15:43:04 GMT -5
i say Ninja ... a gray super f**king bad-ass shinobi-no-mono with some kick ass skills to go along with'em... kick the funky samurai'zz azzz anyday >.> ... i mean i can see how the samurai cud bring a much needed new aspect to this game... but thats jus me ... n besides there was a reason to the poll that was put up not so long ago ... right > (why didnt anyone speak up then, there was plenty of time wasnt there to do so)... i realize there wasnt a samurai option at the time but ey thats besides the point.. the players have voted n its about time the votes count around here **
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Post by Beagle on Mar 26, 2010 17:09:28 GMT -5
I agree, I think we should do what the players want, that's why I'm asking. I wasn't looking at the samurai as a different option on the poll, I was looking at the samurai as a new class, equivalent to a new ninja, as the samurai would be a playable class.
But your input that you'd rather have a new ninja class and not a samurai class is noted.
13 and Balsac, and anyone else, what does everyone think on this?
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Post by 13 on Mar 26, 2010 17:48:38 GMT -5
i'd probably play a gray ninja first, but come on...obviously i'll suggest going with both.
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Post by Balsac on Apr 2, 2010 21:57:02 GMT -5
ninja, a samurai class doesnt fit i think, it could open up a door to a ninja vs. samurai war that would never end but its ninja wars. maybe make the npc samurai a duel able option so you can use the skills instead of just attack
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Post by Beagle on May 4, 2010 15:40:55 GMT -5
We've come up with our new design for the new ninja class.
First off, we will be introducing a new item: A rare and potent herb that can be found on Oni. Some samurai and guards are also known to carry one or two of these leafy sprigs for good luck and protection. But what does this mysterious herb do?
Well, in the hands of the unskilled, consuming the leaves of this plant will give you a minor burst of strength. But, a skilled herbalist can use it to greater effect, creating a potent powder that gives a larger burst of strength.
The new ninja class will have access to the Herbalism skill. Using this skill will convert rare herbs into more potent concoctions.
The other skill we are introducing with the new ninja class is Evasion, a useful skill for staying alive. If you activate Evasion when you enter combat, you will automatically escape from certain defeat, keeping a shred of life, even if at the cost of a shred of your dignity. If you enter a duel with Evasion on, when you reach low health, the combat will end with no winner, allowing you to go back to the shrine to heal and try again.
Please, let us know what you think of these ideas for the new class being created. Thank you!
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Post by Balsac on May 5, 2010 22:47:15 GMT -5
i am wonderin how much the new skill will boost the new ninjas strength cause thats like the red ninjas thing, i really like that evasion idea thats great, also i had an idea for another new item, something that will un freeze you for the cost of kill points like the dim maks, and make em give able to new players too, maybe instead of the new skill that increase the strength herb you can give the gray ninja a "stun skill" that will do a freeze like thing to the oppoent for a few minutes but you cant attack them, it just makes it so they cant attack you , that way it will defend against icescrolls and attack from them, but keep that new herb everybody can get that is super
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Post by Beagle on May 6, 2010 13:28:06 GMT -5
We considered the idea of a stun or micro-freeze but a) implementing it is going to be a bit tougher right now and b) we think the spammy nature of the current game is going to allow that skill to be abused.
While I do recognize that increasing strength is part of the realm of the red ninja, realize that the skill isn't increasing strength, it's creating a new item. That item can be used for more strength or it can be given to others in your clan and they can use it. We're hoping that in the future, the herbalism skill will be used on different items to create a wider array of options. So right now, the idea is you get the "herb", you use the Herbalism skill, and you end up with a "powder".
Makes sense?
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Post by Balsac on May 6, 2010 18:35:08 GMT -5
yeah i thought about the abuse it that might happen but if it was just a stun and nor you or the oppent could attack each other for five minutes or something that would be cool, the other guy could attack other ninja so could you , just thought it would be a good defense against iceings, callit a forced truce scroll haha, maybe an update for latter down the road
so the stronger powders that the gray makes will be give able? that sounds spiffy i can dig it, looks like im gonna have to make a gray friend and higher him as an outside contracter
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tiger
Young Ninja
Posts: 3
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Post by tiger on May 23, 2010 22:13:52 GMT -5
I'm new, BUT I LOVE IT!
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Post by Beagle on Jun 7, 2010 19:48:10 GMT -5
OK, so thanks goes out to Warl0c for pointing out that Kampo is the Japanese system of herbalism. It came to Japan from Chinese medicine between the 7th and 9th centuries and is quite deep. In fact, in Japan today it's been formalized and is regulated by the Japanese government and is part of their national health care system. So, the Herbalism skill that we are adding for the Gray Ninja class will be called Kampo. We're still doing research to figure out which of the many Japanese herb we will be using for the first new item, and if you feel like doing the research yourself checkout www.kampo.ca/kampo-herbs-romaji.shtml for a fitting herb name in Romaji or English for something that sounds like it will boost strength (or something that increases Yang).
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Post by Beagle on Jun 10, 2010 0:32:49 GMT -5
So at the moment, the code for the strength boost for both the herb and the "powder" lasts until death and boosts do not stack. The current prototype math is 12% strength increase for the raw herb and 25% strength increase for the "powder", which you obtain by using the Kampo skill on the herb. We're going to be testing internally for now. Once we're happy with it, and we've fixed a bug or two, we'll put it on the test server for you to try out.
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Post by deadpool on Jul 7, 2010 17:15:31 GMT -5
so uhh.. wen is this ever finally going to be done n actually put into the game O.o .. seems like things were going so fast n then jus all of a sudden... jus stopped.. so jus wonderin
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