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Post by Beagle on Mar 30, 2004 23:54:15 GMT -5
Ok, so here's a question we'd love to get your feedback on. We've discussed different ways of breaking up the classes since we feel like the color method is too restrictive. If we wanted to add more colors, it would just start getting weird. Sure, green ninja is ok, but then what? Purple, Orange, Clear? So we decided that we should come up with other ideas, and seeing as how we haven't decided on this, we thought it be a great idea to ask the players what they like the best. If none of the 4 options we gave tickle your fancy, feel free to post your own ideas about how you think it should be. --Woof
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Post by hmm on Mar 31, 2004 17:41:22 GMT -5
what about some kind of belt system like in martial arts...starting as a novice (white belt) and progressing until you become a Dan (black belt)
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Post by Beagle on Mar 31, 2004 21:07:25 GMT -5
That's certainly an idea for advancement, but that doesn't cover the idea of classes. The idea of belts would replace the idea of levels. So say level 1-5 could be white, 6-10 could be yellow, etc. And though that's a good idea, it's not what this post was asking.
But now I've got to think about belts...
--Woof
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Post by animerussianguest on Apr 3, 2004 16:11:51 GMT -5
What about having some mystical martial arts ninjas like Tiger Ninjas, Snake Ninjas, and so on, and for them to have some special techniques like tiger strike for the tiger ninja which will knock out an opponent, but will use up 20 turns for instance.
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Post by Beagle on Apr 3, 2004 20:05:44 GMT -5
Wow, that's pretty good. We have been thinking about Tiger Ninja, and Snake Ninja, but the snake has fallen out of favor. And yes, we've been considering "mystical powers", but not making them so mystical. So good call. Is that a vote for the animal classes then? If so, then signup for an account and vote!
--Woof
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Post by animerussianguest on Apr 4, 2004 13:54:28 GMT -5
Nah, I just came to check it out. BTW, while im here, how can I make my account a premium?
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Post by Beagle on Apr 4, 2004 23:14:27 GMT -5
You can sign up for a free account here at proboards. It lets you vote, and counts your post, and we're more apt to get to know you, since your name will always be the same and no one can fake it.
--Woof
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Post by animerussianguest on Apr 5, 2004 19:16:47 GMT -5
Uhh, that was not my question. My question was how can I get a premium account in the game, which lets me get more weapons and different classes.
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Post by Beagle on Apr 5, 2004 20:55:04 GMT -5
Ahhh, you cannot. There is no premium account with these features. This is the discussion for the development of NinjaWars 2 which is currently going on. When it is complete, you will have access to the new ninja classes, and the old ones will go away. In fact, the whole game will be changed. However, we will be developing "premium" accounts and features like special artwork that can be purchased for your ninja avatar and some special things to set you apart from your non-paying counterparts. But that is for another discussion. I'll start a new thread for it. This thread is about the new classes for NinjaWars 2, and any opinions on the topic would be appreciated.
--Woof
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Post by Lapo on Apr 7, 2004 8:53:31 GMT -5
Animals: Choose unusual animals, as seen in asian films... Goose, Bullfrog, Hyena, Rabbit ...
More colors: Red <=> Blood, Lava, Wine... Yellow <=> Sun, Gold, Beer... Black <=> Shadow, Coil, Night... ...
Mix everything: Blood Tenrec, Lava Squirrel, Golden Skink, Night Duck, Snow Gecko ...
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Post by Lapo on Apr 7, 2004 8:59:18 GMT -5
If you want to boost your imagination, build a table with colors (or equivalent for colors such as blood, gold, snow, etc...) in rows and animals in columns. Check **every** crossing (check them slowly, letting your imagination play with each association...).
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Post by Will on Apr 23, 2004 23:51:31 GMT -5
I vote for the linage thing
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Post by zethM on May 5, 2004 12:03:50 GMT -5
How about giving each class a base color, or a combination of colors, and then giving them a name of some sort?
Like...
House: OKAMI ( <--- japanese for wolf, i believe) Color: Black (or Black and Red) Description: Stealthy ninjas of shadow, assassins of sneakiness, blablabla... Skills: Stealth, poison, blablabla....
....And then just have as many of these as there are available classes.
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Post by Chemikalx on May 21, 2004 23:44:43 GMT -5
For classes... I think I would go for a more classic approach. Something like... professions, so to speak. You are a ninja, but you have a set skill. Lets say... Red ninjas- flame attacks. Class name... FlameCaller Ninja. Black ninjas, create poisons, hide, stealthy nature.. so how about... Naturalist Ninja (or a better name). White, how about Pious Ninja.. Blue... Essense Ninja (due to taking of turns, and doubled turns per hour). Something along those lines. Another neat thing you might do is have sort of a synthesis system. Say you start out as a "Naturalist Ninja". Your base stats are 4 strength, 3 stealth, 7 dexterity, 4 agility, 2 defense, 5 alchlemy (poison skill). You can spend points on these specs, but have side specs as well. Say your class "special" ability is... "Poison strike". Well, you can level this up, and you are the only class that has it. Now lets say you are a red ninja, or FlameCaller Ninja. You want to be able to use fire, but also create poisons. You can put points into alchlemy, and have a weaker, but still effecient attack as a black ninja skill. (One note, you can never surpass your base skill with an aux. skill.) Say you have 25 Flamecalling(Pyromacy, whatever). You can't have over 24 alchlemy. If you wanted to take it up a step, say something like you can't have an aux skill over 75% of your base. So if you have 25 Pyromacy, you can only have up to 18/19 alchlemy. Somewhere along those lines. Then as your skill increased in something else, so would your name change. If I were a blue ninja with a 15 poison skill, I would be a... "Death Essensce Ninja". Somewhere along those lines. While I'm on this note, that gave me another idea. How about an advanced special attack skill. You have a 30 in Flamecalling, and a 15 in stealth. Lets say, for a new special attack, you can trade in a skill of your choice, and get a new special. Lets say the attack was... Hidden Hell Burst (best I could thing of at the present). You have to have 15 in stealth (since it's a univeral skill), a 10 in Flamecalling, and a 5 in Lifeforce Drain. Then you can opt to trade in a skill for this new attack that takes several turns to execute. Now, while I have this up, you have your basics, attack, duel, items. Then you have your class skill(s). I think you should be able to have up to 5 skills, that you can change out. Say like, red ninjas: Firebolt- 5 turns [damages an enemy]- base skill. Flamethrower- 5 turns [damages an enemy- greater than Firebolt]. Flame Sword- 6 turns [weakens an enemy for X amount of time, does slight damage]. (then another non-class specific one) Silent Strike- 4 turns [attack an enemy for 1-5 times normal damage], then the last skill- Hell Fire- 10 turns [greatly damages one opponent, takes 10% of your health]. Something like that. As well as that, have your base skill (Fire bolt), let it be upgradable by that class only (advace to Flamethrower and such attacks only), just to save space (You dont want to be a level 30 with a level 1 attack). Also have it as an option to put it in your univeral slots, as this could be a universal skill. A black ninja could have the attack Flame thrower, if they had 10 in pyromacy, and this would be a univeral skill. See, im thinking something like this... ------Had table drawn, wouldn't show the rest of the post, so posting it as next post. --------(as a black ninja)creeping death- damages enemy by half your current hp,and takes 10% of that every half hour.) But you get the drift. 1 base attack/skill, 3 aux or universal skills, and 1 special skill. You would need a buyout skill or something to prevent people from taking one special then swaping right over to another and firing it off. Not sure what you could do there, maybe a 24 hour wait period before changing skills from one to another. Ah well, I'm drained for now... Seems everytime I log on this messege board I type a page or two. Cya around.
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Post by Chemikalx on May 21, 2004 23:47:16 GMT -5
Poison- 5 turns (takes damage every hour) | Firebolt- 5 turns (slight damage) | Cold Steal- 3 turns (2-6 turns, risk of frozen) | Poison Darts- 2 turns (slight damage and lite poison) | Creeping Dealth- 10 turns (described after this) |
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Post by munkey on May 22, 2004 22:36:30 GMT -5
how about a combo of the color and animals like was mentioned above. each of the colors has specific elements and abilities and stuff, and each of the animals has skills and stats. like red=fire, blue=water, yellow=lightning. then tiger=speed, dragon=strength, owl=intelligence. and then u choose ur color and animal, and that is what ur stats and skills r based on.
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Post by Beagle on May 26, 2004 20:11:19 GMT -5
Hey everyone, Chem, good ideas. We've been working on different methods of advancement that include strict class-specific abilities as well as universal abilities you have to choose when you advance. We're also discussing the combination of several different ideas for classes and turning those into advancement choices possibly.
We appreciate all the ideas and just want to make sure you all know that we take your comments very seriously and work hard at integrating them into our design. This game is for the players and we'll do our best to provide you all with a great game to play. Thanks for the comments, and keep them coming.
--Woof
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Post by Tchalvak on Jun 11, 2004 13:02:45 GMT -5
So, I was thinking about it, and I realized something, which is why I'm here:
There's really no reason that we have to choose between any of those three options.
I think that: You should choose your animal, which gives you the certain unique starting skills that beagle and I were talking about, depending upon which animal you choose.
You should then choose your lineage, which determines where your bloodline came from, and would be tied in with an actual storyline (*gasp*) about what part that lineage played in the past. I'm not sure what benefits/disadvantages lineages would create, maybe the only point of it would be to tie a character in with the storyline, maybe there would be slight differences in things like quests, etc.
-Then- (and this is the complicated part) you would choose your skills, and depending upon what skills you chose, you might become a different color. So everyone starts out some color like white, and then after choosing their first skill, becomes a new color, depending upon the skill chosen. For example, the choice of a poison making-type skill might cause one to become the color green. In this way, your character would change as you gained more skills. And maybe even if you started out with poison and became green, you could make up for that later when you took more stealth-type skills and your color would change to black, as each time you gained new skills it would check whether your color needed changing again. (Keep in mind that while this may sound sweet, it'd probably also be rather complicated to code, so don't get too attached to the idea, it might not end up happening.)
And -then- there's always the further choice of what clan you might want to join, or perhaps you wouldn't want to join any clan.
So in the end, your character could look like this:
Tchalvak Red Dragon Descendant of the house of Kalan Member of the Crescent Chimp Clan
P.S. Apologies if this looks like I copied anyones ideas, I came in with these ones, we may just have been thinking along the same lines.
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Post by Ninja Lord on Jun 11, 2004 19:11:20 GMT -5
I kinda like the lineage idea. The changing of classes based on actions sounds like that alignment concept some games have, good, bad, neutral, chaotic good, chaotic neutral etc....
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Post by Gabriel on Jun 12, 2004 6:00:01 GMT -5
i mailed you guys on staff@ninjawars.net, it is a very important mail, so read it!!!
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Post by Ninja Lord on Jun 12, 2004 7:35:44 GMT -5
The @ninjawars.net are not currently up at the moment. They might be later tonight
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Post by Chemikalx on Jun 14, 2004 2:20:28 GMT -5
I'm all for those ideas, but it seems to me that would be a lot more programming. If you guys are up to it, have at it
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Post by ShinningSandle on Sept 22, 2004 14:53:44 GMT -5
I'm new but the animals would be awsome to have as classes.
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AcidcorE
Young Ninja
Silent Bob
Posts: 9
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Post by AcidcorE on Sept 30, 2004 14:34:13 GMT -5
i was just looking but maybe i am stupid but what does the lineage thing actually mean?
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Post by Beagle on Oct 3, 2004 14:52:33 GMT -5
Lineage refers to a common ancestor or ancestral family. So maybe classes would divided on family lines or master lines.
Example: Heng Wei was a great saboteur in the dynastic wars 2 millenia ago. His techniques in sabotage, stealth, and self-control have survived to this day through the teaching of his followers.
That would be a class a you could pick. Instead of "Black Ninja" you would be a "Heng Wei Ninja" or something similar. Does that make sense?
--Woof
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Post by Ohkami on Oct 3, 2004 15:42:21 GMT -5
I think there should be some Ryu with theire owne techniques, like kuroi ryu ninjutsu -> speciality stealth ,or hayaku ryu ninjutsu -> good sword or tai-jutsu techniques.
I think this is a better alternative.
Sorry about my bad english, i´am from germany...
jaa mata Ohkami
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Post by Beagle on Oct 4, 2004 8:25:35 GMT -5
Yes, I didn't intend to say that there would only be one Ninja class that could use stealth techniques. Instead, I meant that there would be one Ninja class that specialized in stealth techniques. So they would get a few unique abilities that other Ninja wouldn't.
So all Ninja would be able to learn stealth skills, just not the ones outside of their class. Does that make sense?
--Woof
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Post by Ohkami on Oct 4, 2004 9:05:08 GMT -5
yes! thats good , very good.
err... when is the release for NW2?
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Post by Arnoch on May 3, 2005 16:05:38 GMT -5
I think that it would be interesting if we had just different types of ninja that would each have a number of quests based on their class. and we should also use the actual terms used by ninjas. for example: a kyoudan is a ninja who specializes in assasinations and he could have elimination quests or a shinobi, which is a ninja who gathers information and excels in espionage could have quests where he/she gets spys on something for their employers. just a thought.
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