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Post by soulcharm on Mar 10, 2006 18:15:40 GMT -5
im sure you would like some ideas for the newer version of nw well what i think is.... first add assassination attempts that will take up twice as many turns as dueling but will have a less chance for the assassin to win, how it would work is if you attempt to assassinate you use up the turns and if you suceed you lose no life but gain one of there items if they have any, if you lose then you die and they dont lose life but you will keep your items, more skills would be nice... like for each of the ninja classes, maybe immolation for red ninjas which would hurt attackers, mist for blue ninjas which would reduce damage dealt to you when you attack, blood draining for black when they use items they would gain half their damage back, and white could maybe resurrect another player or heal 2x the points per hour or heal 1 point every 8 min i have more ideas if you like these ones
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Post by emoslayer99 on Mar 14, 2006 1:17:46 GMT -5
Assassination attemps can be a good thing to have, but i dont really think that having them steal an item is really "assassination." Probably call it pickpocketing or something. But to really have an assassination attempt is to have one of them killed but it should have to do with bounties or something like that. Better yet, why not add a place to go in there to get assassination jobs and rewards get higher the higher lvl the assassination is. Maybe we add an assassination percentage on the odds of the assassination attemps succeding.
Also for the class advantages, they shold of had it in the first one because besides the color coordination, class is useless. The ones you gave work out really nice for the color classes.
Also maybe instead of only killing for gaining of levels, why not get a training area which you have to pay a certain amount of money to gain one kill or something like that. After they reach the next level that price goes up, that kind of thing.
Last but not least, why not include to buy weapons and armor like katanas and chain mail or such. It can really anty up the game just a little bit more and let it be much harder to really level up, even though i dont like to deal with it, but a good challenge is a good game, just dont make such strong armor eligable for the low level ninjas. Different levels, different eligability of purchasing armors/weapons.
These are my ides on the new game. They may sound a little weird and maybe too confusing, but if those come into effect in the new nw, then people will get used to it.
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Post by Beagle on Mar 15, 2006 1:15:06 GMT -5
If you read the posts on NW2 development so far, there will be three Archetypes of Ninja available: fighters, assassins, and spies. Fighters train in hand-to-hand combat tactics, assassins train in lethal and stealthy ways of killing and maiming enemies, and spies train in thievery, sabotage, and information gathering.
You will see many new skills, acheived as your character progresses.
You will see many new items, but themed for Ninja. Ninja did not make use of weapons and armor extensively, and therefore an appropriate blend of thematic, historical, and mythical items will be available in the game.
Experience gain will take on a much friendlier face, based on skill use, difficulty of the activity, and level of success, not just getting a kill point for killing any player.
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Post by alert on May 9, 2006 16:03:03 GMT -5
u guy should put something that if u r online and u r begining attacked it would tell u or something like alert u
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Post by Beagle on May 9, 2006 22:16:45 GMT -5
We're still considering what can be done in that area. Real time combat doesn't work terribly well in the BBG environment. We'll probably provide a better notification than the way it works now, but I don't know exactly what form it will take.
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Post by murmkuma on May 11, 2006 13:38:53 GMT -5
personally ive noticed the steadily reducing hp to be a good indicator of when im being attacked.
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Post by Polem on May 15, 2006 5:57:50 GMT -5
Also maybe instead of only killing for gaining of levels, why not get a training area which you have to pay a certain amount of money to gain one kill or something like that. After they reach the next level that price goes up, that kind of thing. ------------------------------ you cant gain the experience for level up by training you could though by killing mobs its a different idea and more stable!
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Post by reddragon042391 on Jul 6, 2006 9:55:43 GMT -5
Add a simple flash engine with which to customize a character than display that in the profiles.
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Post by Beagle on Jul 6, 2006 23:07:44 GMT -5
We're really focusing on the multiplayer facet of the game. It will always be better to compete against other players for experience. We do plan on having some NPCs in the game to help with experience gain, but they will not be worth the same amount of experience.
As for flash, the main goal of launching on the web is to be fast and accessible to as many people as possible. Flash is propietary, not everyone has it, not everyone can get it (those who don't own the computers they use), and it will add a lot of overhead and slow down that aspect of the game.
Having said that, we do plan on some custimization of profiles, and we'll be seeing that aspect expand as we go through several rounds of the game.
Thanks for the suggestions, we'll keep your voices in mind as we proceed.
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Post by kikyohimora on Sept 18, 2006 12:46:38 GMT -5
How about making it able to learn different nijia techniches from the dojo's or another place in the game. Like for a red nijia different levels of fire spells, for a black nijia different stealth skills, and so on. Depending on your level determins what techneches you can learn from the place you go to.
Another one would be, if possible at all, learning to use different weapons in duels. Like haveing to train in different weapon fighting styles. the better your knolege of the weapon the better you are in combat with that weapon.
i don't know i'm just a newbie spouting out ideas.
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Post by Beagle on Sept 20, 2006 17:34:07 GMT -5
We will definitely be having skills that require you to level to obtain. And you will have to pick your skills as you level. That is one of the major things we're adding to the game.
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Post by Kest on Dec 13, 2006 15:41:23 GMT -5
please get rid of the turn its very annoying.
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Post by Tchalvak on Dec 13, 2006 16:31:54 GMT -5
Uh, annoying in what way?
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Post by dtmd on Dec 13, 2006 19:54:48 GMT -5
annoying in the way it limits your play time for low-levels... I can prove this by the example of my friend. I love this game, and i spend alot of time playing it. So the first thing i wanted to do was get my friend to play it. His first day of play, he told me he quit because of the turns and how it sucked that he couldn't play very long before he couldn't do anything. *btw he also said he liked the game alot.*
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Post by Exia on Dec 13, 2006 20:50:41 GMT -5
if he liked the game "alot" i think he should of stayed besides i read somewhere in the forum that NW is something that can pass the time or you can spend a long time playing.(correct me if im wrong)
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Post by suavisimo on Dec 14, 2006 8:46:35 GMT -5
NW2 will have things to do that don't take time to play. For example: In NW1, you don't waste turns by betting at the casino. In the beta release of NW2, you won't waste turns by playing the casino game either.
We are currently working on designs that incorporate both limited and unlimited play types.
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Post by dtmd on Dec 14, 2006 15:32:27 GMT -5
I think that using a speed scroll on others shouldn't cost turns. unless you have none, then you shouldn't be able to use it. same thing with using one on yourself.
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Post by suavisimo on Dec 15, 2006 9:20:11 GMT -5
I can't find where we've said this before but I feel like we have...
NW2 is going to be different than NinjaWars. The goal is to have a balanced, content-rich, funner game.
Specifically, "speed scrolls" may or may not exist. Whether or not they "cost turns" is irrelevant, because we don't know what type of construct there will be for scrolls and/or items that adjust a players play time.
There will be as I said above your post, things to do that don't have a cost for doing them. There will also be things to do that do have a cost associated with doing them. As to what does and what doesn't, we're still working on that.
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Post by narutohokage on Dec 29, 2006 1:20:44 GMT -5
What I think should be added to the games is: Villages, More Weapons, Med Kits, Jobs, a bigger chat room, a live web-cam or chat-rooms. I think you should go with my idea because i play other ninja games and they are good so that's why i think you should put those in the NW2. ;D
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Post by ShadoWeaver on Jan 2, 2007 0:56:16 GMT -5
wow, as much as i agree with adding more features to the chat....you make it sound like what you say goes narutohokage. Not true, at any rate.
I do agree that there should be some features added to the chat system and make it more coefficient. I haven't been reading up on all of this so i don't really want to repeat anything. I will say this one thing.....i do think if at all possible try to get rid of having to click refresh all the time, but really the chat system in NW1 is the best I've seen thus far when it comes to browser based games such as this.
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Post by suavisimo on Jan 2, 2007 8:44:52 GMT -5
Our plans for chat greatly exceed the current abilities of the chat system currently implemented.
I can't say if it will be ready by the beta or not, but here's hoping...
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