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Post by Tchalvak on May 22, 2008 21:11:40 GMT -5
So, here's what I'm thinking of doing to create a system of "defense" instead of allowing people to attack with items without the defending ninja doing anything back:
Option 1: When attacked with an item (e.g. firescroll), the defender can choose to attack back with some other type of item of their choice (e.g. shuriken) as long as they have some left in their inventory at that time.
Option 2: When attacked with an item (e.g. firescroll), the defender can choose to attack back with an item going down their chosen list of the items available in their inventory (e.g. shurikens if any, then ice scrolls if any, otherwise nothing).
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Post by jonesat on May 22, 2008 22:07:05 GMT -5
that would work good, if you put on an inventory cap i think, other wise someone with 100 dim maks can never be killed by items without instantly killing the person back and getting their gold back
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Post by annihilate on May 22, 2008 23:18:18 GMT -5
nobody is going to waste a dim mak on somebody without a bounty -_- unless ur t_mac or something.......this defense thing....will u be able to choose what item u defend with? will the defender be able to attack back even from an attack that kills them? why dont u make it so firebolt CAN be countered with an item(assuming if they die u cant get hit by a shuriken thrown by a dead corpse) but poison cannot? this would give a bit of power to the black ninja....hmmm giving away bounties would be hard too...also stealing them...if this happened i dont think a item cap would be necessary jones, this would decrease the amount of bounties by a bit. I like option 1. would ice scrolls get countered?
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Post by Tchalvak on May 23, 2008 1:25:26 GMT -5
Killing attacks wouldn't result in a counterattack. Ice scrolls would result in a counterattack.
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Post by jonesat on May 23, 2008 9:46:16 GMT -5
well think about someone standing there at full health spreeing, has all the active ninjas alive on auto kill, the odd chance they do ressurect to get a hit off, not only do they have to deal with the auto kill, they have to deal with the counterattack now too, so their basically screwed. if their was an item cap, then after a while they couldnt do that anymore
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Post by kurugi on May 23, 2008 17:31:59 GMT -5
Yeah that, or you just don't like the idea of lower rank members being able to balance out an attack from a higher ranked ninja!
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Post by jonesat on May 23, 2008 20:32:51 GMT -5
rank means nothing in the game anymore. the higher the rank just shows the better you are at auto killing.
a lower level being able to autokill and autoitem a higher level person isnt balance.
maybe a good defence would be to finish making the force level ups, and then make it so you can't attack ninja that are 10 levels or more below you. <--- that right there solves like 80% of the problems in nw. no more power leveling, cant autokill noobs anymore, fix the problems with the player list and all. then that would put alot of equality back in the game how it was in the old days, no more 1-90 in a single day
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Post by deathdepiction on May 24, 2008 0:25:40 GMT -5
I tend to agree with Jones on this one. Right now with ice scrolls set up for a ten lvl area lower level players can no longer protect themselves to easily anymore. A high level player comes on turns on auto kill, auto ability and whatever else they need to keep the players they dislike from leveling one bit. A lower level player reses and they are already sighted, and killed or just fire bolted. If your gonna keep the items this way then making it so that players have a certain range of levels they can kill.
The flip side to this is the fact that once you get to a certain point you can no longer kill any lvl one ninja that have left which are basically the inactives that everyone uses to level. You loose that and you loose most the targets that you have to attack. The only way around this would be to set it up so that an inactive player of a certain time isn't off limits to any lvl to kill. Most the lvl 1's everyone kills are minimum of 2 weeks gone if not 50 plus days. The counter attack would be nice if it was against someone of your own lvl or close to.
Oh and Change the Black Ninja Class Please lol. Time for me to be the annoying one about class balancing. I take your role Balsac its time for the blacks to change!
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Post by kurugi on May 24, 2008 4:10:32 GMT -5
The one big flaw on your bright idea is that you actually punish active players... The more active and higher ranked players will not have as many ninjas to attack, and will just eventually get bored and stop playing! That makes a lot of sense!
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Post by jonesat on May 24, 2008 8:55:16 GMT -5
no, because everyone will be leveling at the same rate because they will only be able to kill each other. if you played the game you would see there are no ninja left at all ever anyway. this way when you logged in, the ninja that are around your level could still be alive and then everyone would get to kill. its not punishment to not allow active players to auto and power level, its balance
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Post by annihilate on May 24, 2008 11:48:08 GMT -5
thats sounds ridiculous. how about no counter attacking or w/e at all??? Like jones said....a max hp auto killer would be retarded...btw jones what do u think the item cap should be?
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Post by jonesat on May 24, 2008 12:03:33 GMT -5
well if they put in the cant kill ppl over 10 levels below you, and finish the auto leveling, 100 of each wouldnt be bad, but it might not even matter at that point, since ppl cant power level, and do all their cheats anymore , it would slow the pace of the game down to be more enjoyable for everyone.
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Post by annihilate on May 24, 2008 12:16:47 GMT -5
it would take like a month to level up once!
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Post by jonesat on May 24, 2008 12:53:29 GMT -5
thats almost how it was back in the day, the first year we played, the highest lvl ninja was like 45, ppl shouldnt be getting to 145 and shit in 2 months lol
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Post by annihilate on May 24, 2008 13:18:46 GMT -5
lol, bounties should take longer to make then. +25 every 10 levels instead of 5.
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Post by jonesat on May 24, 2008 15:44:59 GMT -5
they will take longer to make when you can only kill 10 levels below you, see it also fixed the ppl like we all know who, that magically gets a 5k bounty in the blink of an eye. so even if 2 ppl were to level each other up like that, they wouldnt get very far because they couldnt generate a huge ass bounty to pay for huge ass inventory of speeds.
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Post by annihilate on May 24, 2008 17:52:09 GMT -5
uhhhh...10 levels isnt enough. i would only be able to attack 2 ppl.
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Post by jonesat on May 24, 2008 20:02:59 GMT -5
exactly, it would give other ppl a chance to play and gain levels as well, then eventually a bunch will be your level. whats the point of the game if only 2 or 3 ninjas can kill all 3000 other players?
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Post by annihilate on May 24, 2008 23:29:23 GMT -5
it would take like a year for 1/2 of the first page to be in my range -_-
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Post by jonesat on May 25, 2008 1:52:52 GMT -5
naw man, you know ppl in this game as well as i do...ppl will level up in groups fast
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Post by deathdepiction on May 25, 2008 14:07:12 GMT -5
That means unless your in good with the people around your lvl you'll have to kill them when you can. The problem with this if they dont like you all they have to do is stop ressing and your fucked. Also, what about the little lvl 1 inactive ninja that are cloging up everything? only lvl 10 and bellow would be able to take them out and there are way to many to do that. unless the admins deleted inactive players nothing would be done to those acounts and they would just sit there.
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Post by annihilate on May 25, 2008 14:39:47 GMT -5
thats y his idea doesnt work out. the game would be BORING!
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Post by jonesat on May 25, 2008 17:11:13 GMT -5
they just sit there anyway for like what, 3 or 4 ppl to kill? the game shouldnt be only geared to the obsessive, should be open to casual players to have a chance as well. dont confuse boring with challenging lol. right now it isnt a game at all, its just a few ppl, who have nothing better to do then spawn camp ppl, why not do this and make everyone be able to play, bring back actually strats and skills instead of autoing and glitching?
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Post by annihilate on May 25, 2008 17:15:19 GMT -5
maybe so but ur idea just doesnt fit jonesat. u have the right idea but i think it changes it TOO much. but this is just my opinion.
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Post by jonesat on May 25, 2008 17:19:39 GMT -5
maybe your opinion is just based off of greed? you dont want to lose the ability to power level and rape everyone and anyone, amirite?
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Post by annihilate on May 25, 2008 17:32:06 GMT -5
nope, i play fair. the only time i ever did that was for 30 minutes when ur video first came out. i wont deny that. That was the ONLY time iv ever autoed before somebody autoed me first. I think many ppl would agree it would seriously screw up the game.
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Post by annihilate on May 25, 2008 18:08:04 GMT -5
what was the point in posting that?
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Post by deathdepiction on May 26, 2008 9:58:21 GMT -5
it was a good discution about the idea that others might want to read and get a little insight about. and you tell me to use my intelligence. Both of you put out good points, but i still like the idea of a range of ability to kill. They had that set up for bounties back in the day for high lvl players so that the high lvls couldn't get all the low lvls bounties. Made it slower for the high lvls to lvl. At the same time some of them banded together and took each others bounties killed one another and jumped up in lvl within a few weeks. others just sat there and stole the other high lvls bounties...Right Balsac?
Its basically the same. If they implemented this a bunch of friends would band together to help one another. At the same time others would steal as many kills as possible. If this was set up they could always change it so that you get more kill points based on the difference in lvl between each other, and im not talking about the one they have now where if your a certain amount lower than your victim you get 6 KP's. I'm saying if you attack someone close to your lvl your rewarded for using skill to kill. Yes it would make it so that people that know each other and auto one another would Jump fast, but that would happen anyways. Just need a friend and both of you auto each other. Besides Another problem is the fact that when a bunch of people get on the site it slows to a crawl. I've seen it where its like dial up on DSL, granted that was a good day for spreeing lol. So if the game does get made into a fun game to play what about the server load and the speed it will go to? the lag gets to be a pain when your a target and cant get to your defenses fast enough due to lag.
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Post by ScreaM on May 26, 2008 10:06:36 GMT -5
Nice ideas Jones... O.o
It's just too peaceful now,everyone is all 'buddy-buddy'. No skills needed to get kills,and that power-leveling. Maybe tchalvak shall do something like a limited refresh thing...I saw that system in another website,you get money from clicking so that they made a system which lets you click for a 5 or so times over one link only...after you click 5 times,it doesn't open.
And about the wars...That's why i like Enkai's ideas...we need WARS. Wars with people fighting fair actually,no autos or stuff...
2 resets a year maybe?...Resets would be good...
P.S: And you fools just wait for the summerbreak...It's war time when silver comes back... ;P
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