|
Post by Tchalvak on May 26, 2009 14:37:33 GMT -5
People have been posting about cheating and multi's and all that, so I would actually like to discuss, change, and clarify my position on all that at some point, and NW's rules along with it. Essentially what it boils down to is that I'm looking to change the rules to more closely match my current ability to invest time in 'em, which doesn't really allow me time to follow up on individual troublemakers, and is more geared towards changing the game to prevent the problems from occurring in the first place, and making it so that regular players simply experience fewer problems coming from other players trying to automate or multi the system. That's the gist of it, I'll try to discuss that more when I have time, remind me if I haven't posted anything more by tomorrow.
|
|
|
Post by overmedicated on May 26, 2009 16:55:41 GMT -5
maybe we can go with brackets or competitive and casual leagues, so that the poeple who have shitty third wolrd computers and connections can compete wiht other people with no real skill and those of us who are here for more than chat can actually compete with out having to deal with all the drama of the people who are here to chat more so than play. i mean really how many more limits can you put on us - i already have to slow way down on my spreeing just to avoid breaking the speed limit - bottom line is some people just arent as good as others and as long as that happens you will accusations of cheaters and auto refreshers, cyborg arms, the hand, the force and what ever other excuse people can come up with
|
|
|
Post by silverblade on May 26, 2009 17:21:35 GMT -5
so that the poeple who have shitty third wolrd computers and connections can compete wiht other people with no real skill and those of us who are here for more than chat May I ask if you are a racist?.....if not, please define what you mean with 3rd world...or who you reffering to. If it is me you talkin about...well Im sorry to dissapoint you, Im from The Netherlands remember?.....and if you dont know where it is, hmmm you should go back to your school or whatever you have done in the past and sue them!... have a nice day
|
|
|
Post by Tchalvak on May 26, 2009 21:58:11 GMT -5
Off topic posts DELETED! If you aren't able to stick to the topic, don't spam thALL GLORY TO THE HYPNOTOAD
|
|
|
Post by annihilate on Jun 11, 2009 1:42:33 GMT -5
bottom line is some people just arent as good as others and as long as that happens you will accusations of cheaters and auto refreshers, cyborg arms, the hand, the force and what ever other excuse people can come up with LMFAO!
|
|
|
Post by deathdepiction on Aug 18, 2009 23:25:30 GMT -5
I'm reserecting this thread yo.
I like the bracket idea of over. Yes there are few of us playing but thats for a few reasons. The main one is that the High lvl clans and players drive away any new players because they kill and steal from them all the time or they just res while the high lvls spree so they get s few extra kills off the new guys. The high lvls are actually counter productive twoards getting new players to stay. Unless you really want to piss the higher lvls off and lvl under thier noses after being bullied and smacked talked most players just leave and give up on the game. no point if you can't even do anything beacuse of high lvl players.
The issue is the brackets. lvl 100 plus aren't many and this would make it really hard to lvl once you hit that point....actually more like imposible since there are such few of them. so unless the bracket is set to 1-15 16-30 31-45 50-51+ it would suck to lvl once you hit lvl 50. hell even with this if your above lvl 50 you wouldn't lvl that much since thats only 2 pages at most you can lvl from. not mayn players to kill at that point.
It would be good for new playres but not for high lvl players stuck sitting and trying to kill a few players every now and then. So if this was implumented you need to also implument a new ssystem for gaining kills at high lvls. say a system made only to high lvl players. or adding in my travel idea that has gotten so litte real feedback from.
|
|
|
Post by deathdepiction on Aug 19, 2009 17:11:39 GMT -5
what would be the point if you don't get new people and multi's are still around? no need to expand the game if you don't fix the probelms first. sure if you expand the game in a certain way it could get rid of the porblems as a by product but first you need to develop a system that would do that.
|
|
|
Post by dudicle on Aug 19, 2009 20:53:52 GMT -5
|
|
|
Post by Balsac on Aug 19, 2009 21:28:32 GMT -5
im not wearing a sissy braclet, those are for girls and would screw up the accuracy of my firebolts
|
|
|
Post by Tchalvak on Aug 21, 2009 9:33:13 GMT -5
[Posts with no bearing on the topic deleted]
When the game is worth paying for, then perhaps we'll make there be things that you can pay for in it. Until then, it makes sense for the game to be free.
On the topic of cheating, I think that I'm going to make the rules match the reality until that reality changes. Our overall goal is to put systems in place that make multiplaying not rewarding. To that end, I plan to make all of the benefits potentially available through multiplaying (passing objects from character to character, multiple ninja controlled by the same player attacking one target) available only through being in the same clan. In other words: -Clans will be able to have their members attack the same ninja at the same time, but two ninja not in the same clan will not be able to attack the same ninja at the same time (e.g. in 30 second blocks, you will be able to expect to be attacked by one player, or by one clan, but not by two clans or by two players). If the person being attacked attacks someone else, then that block of time will be broken. -Giving items will only be able to be done in-clan.
At the same time, I want to put systems in play to allow players to easily detect and act upon multiplaying characteristics in the same clan by doing gross damage to players that do have certain standard similar characteristics.
In the meantime, until those decrease-the-benefits-of-multiplaying changes get through, I think that I'm going to change the rules to reflect the reality, in that multi-accounting will no longer be against the rules but unenforced, it will simply be a part of the game. If you want to build up a self-army of ninja, then hell, why not, and we'll see where it takes us for now.
I also think that the concept of customization over levels is a good train of thought. Part of the problem with the game right now, really, is that the skills and classes available are too sparse. Frankly, my next move is to change that, it's existed for too long. Classes are going to get 1 skill that's built-in, and then all the other skills are going to be gained via levels. That's not to say that I like levels, I do think that de-emphasizing them would be beneficial, and I think that character customization is a way to encourage that, though it's very dependent on us having the time to implement the new features to make that work. So ideas for further customization are welcome.
As far as brackets, I think that brackets would be acknowledging the failure of the killpoints system while still not solving it's root problem. Killpoints are a not-good implementation of experience, and they need to change, but they can't really be fixed until there are very real and fun benefits to levelling first, because otherwise raising levels is a disadvantage instead of an advantage, which isn't the way I want it to be. So, fixing benefits (or customization, if you will) that you get with levels is the first step, then we can fix the killpoints that people get for much lower levels, and then perhaps things will even out a bit more.
Lately I've added in a new npc that you only encounter on it's terms instead of yours, it finds you instead of you finding it, and I am trying to move the game more in that direction, a game that you explore and find new unexpected stuff within, instead of everything being a result of your own actions. Another thing that I want to incorporate in the near future is the concept of "Ambush", meaning that for some cost, you set up your character to attack the first next player that comes along to your profile, attacking them (even if you're offline), instead of waiting for them to attack you. In general, i think that the game has been taking itself too seriously for a while, and I want to add more humor and unexpectedness to the game as well, to make it more interesting and light hearted.
|
|
|
Post by overmedicated on Aug 21, 2009 16:22:01 GMT -5
why do i have to be high to know what the fuck sach is ever saying?
also as long as we are doing away with the rules can we get rid of the speed limits and just have an autoing multi army of nobody's... we can pull up jonesats old tutorial on how to auto - then we can have multis autoing multis autoing multis, and the best part is no one will even have to really play because we can all have a ton of fake accounts and automated attacks....
|
|
|
Post by Balsac on Aug 21, 2009 17:58:48 GMT -5
instead of braclets, lets use belts like real martial arts style, but skimming through i see it probably wont happen
|
|