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Post by Beagle on Aug 24, 2009 1:32:03 GMT -5
Need your feedback. Please itemize your responses respective to this post:
1) Tabbing. 1.a) Should this be considered a problem to solve? 1. b) The simple solution is that each page that has a submit requires you be coming from the page with the submit form. We just keep track of the last page you visited, and if you're submitting from a page different from the last visited, you get an error.
2) Auto-clickers 1.a) Captchas are probably too arduous right? 1.b) How about we just randomly position 2 buttons, which have somewhat random text in them that requires some human recognition. The 2 buttons could come with a part of speech, like verb or noun, and you have to pick the button that has a verb or a noun in it. Kind of screws non-native speakers though. 1.c) Get rid of links in the bounty section 1.d) Cache the player list for 60 seconds? 5 minutes? Which gives everyone at most 1 or 5 minutes to act before people realize they are alive.
3) Abuse of bounty system 1.a) Should this be solved? 1.b) Limit to the amount of cash you can earn per day via bounty. 1.c) Can't earn bounty when you have bounty. 1.d) Bounty is assigned when the victim next signs on. Inactive players would no longer be able to be used to provide bounty. Also, victims would get first dibs kind of.
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Post by Tchalvak on Aug 24, 2009 10:37:58 GMT -5
I like the ability to tab. Auto-clicking, not so much, but only because there's no disadvantage associated with it yet. The way I want to solve both of those is via "energy" (which I've been planning for a while) a stat like turns, but one that gets used up when you move through many actions/pages, so that auto-refreshed clicking would still be available, but costly. Similarly, multi-tabbing would still be available if people wanted to use tabs, but would be costly in energy.
Far as bounty, I've stopped considering it any kind of "hey, stop killing lowbies" system, I just consider it a quirky source of income, these days. In fact, i think that killing new players is (when it isn't spam killing) something that makes them interested in playing further, they just interacted with another player, which is good enough (they actually get stealthed when they first create, so after that introductory period, having them be attacked is fine). Though I think that it should be already keeping you from being rewarded bounty when you already have bounty on you, if that's not the case that'd jus' be a bug with the current implementation.
Overall, I'm still mostly looking to made small improvements (like the other npcs that I have planned) for a while that make the game more random/fun/interesting, over systematic balance improvements. Changes oriented at makin' NW into a more light-hearted game, since it kinda lost that a bit at some point, I think.
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Post by Balsac on Aug 24, 2009 14:45:13 GMT -5
holy hole in a doughnut batman, Beagl e! i dont know how to tab or autoclick so i dont understand those problems except i die very fast haha
3) Abuse of bounty system 1.a) Should this be solved? i thought it was fine 1.b) Limit to the amount of cash you can earn per day via bounty. nooooooo! 1.c) Can't earn bounty when you have bounty. nooooo! i like to trade bounty with clan memebers or red ninjas 1.d) Bounty is assigned when the victim next signs on. Inactive players would no longer be able to be used to provide bounty. Also, victims would get first dibs kind of.
if to much gold is being earned put a tax on it or something, the higher your level the higher the tax, make 50% the cap on it
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Post by deathdepiction on Aug 24, 2009 18:56:22 GMT -5
I personaly think that these are ideas that might be better once the game gets back a larger coumunity. As of now there are so few of us that it will just make the game less interesting at this point in time. I do agree that the bounty system should be changed but once a new source of gold is implumented. say npcs that give you a little more gold. just enough to give you a bonus to your gold while still buying speeds to kill the npcs to get that small gold bonus.
Autoclickers, are actually quite slow from what i've seen. A player can attack and kill much quicker with tabs than an auto clicker ever could so i don't see that as an issue right now.
I think the big problem is our comunity size. I've stated this many times and will keep doing so. High lvl charactors are counter productive to create a growing comunity since all they do is keep killing the lvl 1's that keep ressing trying to figure out the game. mostly because expecially now, that they are multis. though for now multis are being used to experience the game more fully and have more fun untill our comunity grows.
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Post by Beagle on Aug 25, 2009 20:30:47 GMT -5
The issue of high level characters is only going to be solved through a game reset and a major mechanics change on the risk/reward level. There are ideas for how this might work, and after we get through some more fundamental improvements (code architecture, database structure, development process, deployment and testing process) we'll look into fixing this particular issue.
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