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Post by Beagle on Feb 18, 2010 14:48:48 GMT -5
Vote for the feature you want us to work on next! The feature with the most votes by March 5th will be the next feature we add to the game.
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Post by jattonfire on Feb 18, 2010 15:24:43 GMT -5
I sort of enjoy the game the way it is right now, except for the activity factor. Whatever people vote for I'll be fine with as long as it's not a radical change and that I can easily adapt to. So, naturally, I chose the option with maybe the least impact on the game.
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Post by om on Feb 18, 2010 20:16:55 GMT -5
I sort of enjoy the game the way it is right now, except for the activity factor. Whatever people vote for I'll be fine with as long as it's not a radical change and that I can easily adapt to. So, naturally, I chose the option with maybe the least impact on the game. People might be more active on the game if it was less text-based (considering, based on observation over the past two weeks, that very few players can read, let alone spell, or type coherently. Which, may explain why no one seems capable of dueling, or finding the dojo).
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Post by 13 on Feb 19, 2010 6:32:05 GMT -5
i can't vote unless i make a new forum sign-up...
i agree there are some language barriers to a text based game (duh). if people can't read that's not really our problem. even with pictographic buttons n what people will still be asking questions, and wandering off without waiting for help. plus it's a huge assumption that any of those "this game is gay" "people" are not say the same person... maybe those are the only words they can spell...
i'd rather see xp buy skills and small health/damage bonuses rather than a system of inflated math based on arbitrary levels... where a lvl 100 is literally 100 times stronger than a lvl 1... this isn't realistic at all. are we simulating some aspect of life in a game or ripping off dungeons and dragons here?
being able to actually hide or move rather than relying on safety in the afterlife would also seem sensible. perhaps people can have some defensive stat or passive defensive abilitys?
ultimately whatever we do with skills, should be equip-able to a few slots, so ninjas can have builds, and there can be a constantly changing meta game based on who's using what, so there would be strategy, rather than speed and clear superiority of only a few skills that even really matter.
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Post by 13 on Feb 19, 2010 6:41:40 GMT -5
ah crap i forgot. if i was gonna vote i'd support this new class, or any new skills. a non sequential class change would be pretty cool too. if we were gonna keep classes and kp, i don't wanna pay 3 times to get one class i need. also it's kinda lame that low lvl characters can't change class at all until they level up and become bounty makers. they can't buy dims either...
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Post by Beagle on Feb 19, 2010 14:57:13 GMT -5
13, to clarify, you're saying this?:
Vote: New Class OR Vote: New Skills but ONLY if there was some defense system in place OR Vote: Access to skills granted as you level OR Vote: Properly curved experience progression instead of killpoints.
Any chance you could pick the one that you think should be the next thing we work on. All of these COULD be done in the future, but I want to know which you think is the most important thing for us to do next.
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Post by om on Feb 19, 2010 20:04:20 GMT -5
i can't vote unless i make a new forum sign-up... i agree there are some language barriers to a text based game (duh). if people can't read that's not really our problem. even with pictographic buttons n what people will still be asking questions, and wandering off without waiting for help. plus it's a huge assumption that any of those "this game is gay" "people" are not say the same person... maybe those are the only words they can spell... i'd rather see xp buy skills and small health/damage bonuses rather than a system of inflated math based on arbitrary levels... where a lvl 100 is literally 100 times stronger than a lvl 1... this isn't realistic at all. are we simulating some aspect of life in a game or ripping off dungeons and dragons here? being able to actually hide or move rather than relying on safety in the afterlife would also seem sensible. perhaps people can have some defensive stat or passive defensive abilitys? ultimately whatever we do with skills, should be equip-able to a few slots, so ninjas can have builds, and there can be a constantly changing meta game based on who's using what, so there would be strategy, rather than speed and clear superiority of only a few skills that even really matter. I rather like inflated math, especially when there's a basket and a burner attached (not in that order). Overall, quite handy for air travel.
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Post by bladistorkem on Feb 19, 2010 20:10:51 GMT -5
It would be nice to see another class after all these years...
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Post by Balsac on Feb 21, 2010 23:31:32 GMT -5
i voted access to skills as we level , long as we got to choose the skills would be nice, then you dont need to make a new class cause then we would all have a ninja a bit different then the next anyway. and maybe we could choose to improve that skill the next time we qualify to choose again instead of choosing another skill. or spend kill points to improve a specific skill
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Post by frozenyogurt on Feb 24, 2010 23:41:54 GMT -5
Im a bawss and I have voted o.o
Rawr
Ps mighty balsac whuddap
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Post by Beagle on Mar 15, 2010 8:02:12 GMT -5
We'll, not a whole lot of voting, but to stick to my word, I'll create a new class.
It'll come with at least two new skills. So I'll get working on designing the ideas and get back to you soon. Thanks for voting and discussing.
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Post by bladistorkem on Mar 16, 2010 15:54:24 GMT -5
Thanks Beagle, I'll be waiting for it!
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Post by Beagle on Mar 18, 2010 3:25:58 GMT -5
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