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Post by Beagle on Oct 23, 2003 17:02:01 GMT -5
Ok, I noticed the two people who responded to the wishlist both asked for clan functionality to be improved.
So, on test right now, I've slightly improved the interface, giving the right functions to the right people (clanless, clanned, and leader).
I gave leaders the ability to disband their clan entirely, meaning the whole thing breaks up. All previous members become clanless. Along with that I setup notification to clan members if their clan gets disbanded.
In my book the next steps are as follows in order:
1) Disband clan if leader deletes account 2) Kick 3) Invite 4) Change Leader
Please let me know if my priorities are in order or if I should switch around my tasks to suit you better.
I saw a comment about giving clans money and items and such. This will require a much bigger change to the game. I expect that kind of functionality to take a bit of time as we have to decide what powers a clan as an entity should have. Perhaps this will come as late as NW2, but I expect it sooner than that.
Anyway, thanks for the feedback everyone. Keep it coming.
--Woof
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Post by Beagle on Oct 30, 2003 18:59:40 GMT -5
Hmm, no one has replied to this... I'll just keep you up to date then: On the next update the following will change: 1) You can no longer work while dead. 2) All skills now require their turn cost correctly. No more using 5 turns skills with under 5 turns. 3) Clan disbanding works properly, and notifies all clan members. 4) When the clan leader deletes his/her account, the clan is disbanded. 5) Clan kick - 'nuff said ;D 6) Low level protection will turned back on in a new way. - You cannot attack anyone 15 levels lower than you - If your victim is 10 - 14 levels lower than you, a 100 gold bounty is placed on your head. - If your victim is 5 - 10 levels lower than you a 50 gold bounty is placed on your head 7) The NPCs in the game will now have levels associated with them (see item 6 for relevance) 8) Quickstat inventory view will show gold 9) You can't go anywhere in the village if your dead except for the shrine. 10) Some more pages have been restricted to guests, most notably the player list And that's it for this coming update. Aside from the countless hours spent recoding the core of the game to make it more extendable so we can get you the features you want. On the list for the future is: 1) Inviting people to your clan 2) Passing off leadership to someone in your clan 3) A healing item that is slightly more cost effective than the shrine 4) Cold Steal for the blue ninjas is coming back 5) New games to play at the casino 6) Less pull down menus, more user friendly interface Ok, that's it for this week. I'm probably not going to be around as much as normal this holiday weekend, lots of parties to go to ;D But expect the next update (with items 1 - 10) to go live in a little more than a week. --Woof
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Post by Beagle on Nov 3, 2003 3:09:54 GMT -5
Ok, as we get closer to "patch day" I've got a few more items to add to the list of things that will be updated. 1) You can no longer work while dead. 2) All skills now require their turn cost correctly. No more using 5 turns skills with under 5 turns. 3) Clan disbanding works properly, and notifies all clan members. 4) When the clan leader deletes his/her account, the clan is disbanded. 5) Clan kick - 'nuff said 6) Low level protection will turned back on in a new way. - You cannot attack anyone 15 levels lower than you - If your victim is 10 - 14 levels lower than you, a 100 gold bounty is placed on your head. - If your victim is 5 - 10 levels lower than you a 50 gold bounty is placed on your head 7) The NPCs in the game will now have levels associated with them (see item 6 for relevance) 8) Quickstat inventory view will now show gold 9) You can't go anywhere in the village if your dead or frozen except for the shrine. 10) Some more pages have been restricted to guests, most notably the player list 11) Clans will now be displayed next to player name on the player list 12) Cold Steal will be reinstated in a more balanced way, with a chance to have a critical failure and freeze you until the next hour. 13) All members of the clan may now use clan message 14) Your status will now be slightly more informative 15) Doshin have set up an office in the village as a base for their operations against thieves in the countryside. The Doshin also take care of some law and order in the village now. They will list the most wanted criminals and offer bounties for them. I'm pretty sure that's it. But I'll add to it if anything new comes up. --Woof
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Post by camilo on Nov 3, 2003 15:58:25 GMT -5
how about a clock .....there used to be one ...but ninjalord took it away ...it used to be after the number of players..in the front page
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Post by Beagle on Nov 3, 2003 19:30:35 GMT -5
;D That's a good idea. I'll look into it for you and try to get it into this weekends update, but I can't promise it'll be there.
--Woof
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Post by Ninjew on Nov 3, 2003 21:42:24 GMT -5
I only have one problem.
"- You cannot attack anyone 15 levels lower than you"
That should work both ways, otherwise you couldn't seek revenge.
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Post by Beagle on Nov 3, 2003 22:48:44 GMT -5
Ninjew, I'm not sure what you mean.
Are you saying level 1 players should not be able to attack level 16 players?
If that is what you meant (which is what I thought) then what is your reason?
"Otherwise you couldn't seek revenge"? I'm not sure who that is referring to. Could you clarify that please?
Currently higher level players are not protected from low-level players by "Low Level Protection". Should I change that?
--Woof
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Post by Beagle on Nov 3, 2003 23:20:53 GMT -5
UPDATE:
16) You can now have multiple states (Stealthed, Poisoned, etc)
--Woof
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Post by Ninjew on Nov 3, 2003 23:31:22 GMT -5
What I mean is that I as a level 3 player could kill lets say Nadz a level 27 player and he could not kill me back. I think that would be a little unfair.
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Post by Beagle on Nov 3, 2003 23:38:39 GMT -5
Hmmm, I see what you mean. I wonder if that's not worth the bragging rights, though. I mean, come on...a level 3 taking out a level 27? That's impressive I think. It's also very stupid, because when that person finally does come in range, Nadz will rip them to shreds. Also, the members of Nadz's guild couls retaliate for him.
But perhaps your right. I'll discuss it with NinjaLord, but everyone else should comment too.
--Woof
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Post by Ninjew on Nov 4, 2003 1:46:09 GMT -5
I bring it up cause I pulled it off.... ;D
Not that impressive really. A quick sight showed me he was at 55 health. Then with 5 Stars, made it a quick and easy duel.
Of course retaliation did come from both cloud2003, just because he wanted to, and from Nadz himself.
P.S. Oh yea I bragged... ;D
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Post by Beagle on Nov 4, 2003 1:55:23 GMT -5
Well, I talked to NinjaLord about it, and he agreed with you. And I do see the frustration that could come with it. I thought cloud2003 was angry at TurtleTower though, didn't notice him being angry at you on the chat.
Anyway, the test server currently has Low Level protection set up to prevent players of a 15 level difference from attacking each other. But this doesn't prevent high or low level from using items or skills yet. I still need to put those in.
Q: Should low level protection protect players from item/skill use? If so, all items/skills? Or just damaging skills? Should a low level be able to ice bolt/cold steal a high level and vice versa? How about poison? Sight? Let me know your thoughts on this question so I can get it ready for Sunday.
--Woof
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Post by Ninjew on Nov 4, 2003 2:06:04 GMT -5
"Q: Should low level protection protect players from item/skill use? If so, all items/skills? Or just damaging skills? Should a low level be able to ice bolt/cold steal a high level and vice versa? How about poison? Sight? Let me know your thoughts on this question so I can get it ready for Sunday."
I don't know, seems like things could get unfair if you allow some things to go though an not others.
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Post by Beagle on Nov 4, 2003 2:29:01 GMT -5
I see your point, but it seems silly to say a level 20 can't cast sight on a level 1.
It also seems that while a level 1 can't attack a level 20, he should be able to cast Ice Bolt on him.
Maybe only hp reducing spells and items should be restricted?
I think the best course of action at this point is to put low level protection on for spells and items that do damage, and leave the other skills and items alone. We'll play test it for a while, and if players find that ice scrolls, ice bolt, sight, and cold steal are just too much to be left unchecked, we'll restrict them accordingly.
--Woof
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Post by Ninjew on Nov 4, 2003 19:49:16 GMT -5
Yea I see your points, and that sounds good to me.
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Post by Beagle on Nov 5, 2003 10:48:37 GMT -5
Thanks for the comments Ninjew. You've been quite helpful. If you or anyone else have more comments about the updates happening on Sunday, please let me know so I can make sure everyone is happy.
More Updates for this Sunday:
17) Increased Fire Bolt damage slightly to make it more useful. 18) Decreased the magnitude of Cold Steal. Now, it only uses 3 turns, and takes 2-6 turns for net potential range of -1 to 3 turns, just like before. 19) Interface a little cleaner in many small, different ways 20) Deleting your account now requires password verification 21) Inventory now shows gold and level of targets in menu 22) Skills now shows turn cost for skills and level of targets in menus. 23) You cannot attack ninja in the same clan as you.
--Woof
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Post by Ares on Jul 7, 2005 22:24:00 GMT -5
One thing they do on another online game I play is this: You can attack anyone within a certain percentage of your net power (80%-200%, in this case). This makes it possible to have someone withing your attack range without you being within theirs. What the game does is store the last 24 hours of combat in memory, and whenver you're attacked, the restrictions are lifted on attacking that player so that you can counter-attack that person until he lost as much net power as you did.
In the context of this game, it doesn't need to be nearly as complex, just that if, say, you're defeated by someone below your min. attack range, you're allowed a counter-attack.
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