Post by Tchalvak on Dec 2, 2003 0:37:34 GMT -5
Some concepts to put forth, just to see what opinion people have on them:
Choosing a guided Ressurection (as opposed to the midnight autoresurrect) costs 1 kill point right now. I'm thinking that perhaps it should cost X turns as well.
Equation: X turns: level/6 rounded down.
So a level 30 would have to pony up 5 turns if they had them, to ressurect themselves, while it would cost nothing for levels 1-5. Midnight Autoresurrect would still be free.
Attacking players above your level gives more kill points, though not players below your level, at a rate of something like
Equation: (victim level-your level)/2 rounded up.
So if a level 1 killed a level 30 they could get 15 kill points. This would amount to faster advancement for skilled players in the lower levels, but also a more competitive game. Of course, the number under the denominator could be changed around
Bounty put on your head for killing lower levels costing less for those low levels that haven't been around for a long time.
Equation: (normal bounty) - (days absent)/2
So a player inactive for 100 days would have the effect of subtracting 50 gold from the bounty that higher level murders would get put on them. This would make players who are active less desirable targets than those who are inactive.
Someone suggested this as a solution to the "everyone comes back at midnight" syndrome, that when players create their characters they choose a time-zone and then ressurrect at their own midnight, (or in the case of players already created, perhaps random or something like that). Anyway, the gist of it is that I'm thinking that if we mixed up the "everyone resurrecting at midnight" resurrection time, it might make things a bit more sensible.
Choosing a guided Ressurection (as opposed to the midnight autoresurrect) costs 1 kill point right now. I'm thinking that perhaps it should cost X turns as well.
Equation: X turns: level/6 rounded down.
So a level 30 would have to pony up 5 turns if they had them, to ressurect themselves, while it would cost nothing for levels 1-5. Midnight Autoresurrect would still be free.
Attacking players above your level gives more kill points, though not players below your level, at a rate of something like
Equation: (victim level-your level)/2 rounded up.
So if a level 1 killed a level 30 they could get 15 kill points. This would amount to faster advancement for skilled players in the lower levels, but also a more competitive game. Of course, the number under the denominator could be changed around
Bounty put on your head for killing lower levels costing less for those low levels that haven't been around for a long time.
Equation: (normal bounty) - (days absent)/2
So a player inactive for 100 days would have the effect of subtracting 50 gold from the bounty that higher level murders would get put on them. This would make players who are active less desirable targets than those who are inactive.
Someone suggested this as a solution to the "everyone comes back at midnight" syndrome, that when players create their characters they choose a time-zone and then ressurrect at their own midnight, (or in the case of players already created, perhaps random or something like that). Anyway, the gist of it is that I'm thinking that if we mixed up the "everyone resurrecting at midnight" resurrection time, it might make things a bit more sensible.