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Post by Tchalvak on Aug 16, 2006 13:38:43 GMT -5
Here are some stats about Ninjawars Statistical Feedback Total Confirmed Players: 7502 Total Current Class Distribution There are 1052 Confirmed Red Ninja. There are 1341 Confirmed White Ninja. There are 1098 Confirmed Blue Ninja. There are 4011 Confirmed Black Ninja. Current Class Distribution under level 20 There are 1045 Confirmed Red Ninja. There are 1332 Confirmed White Ninja. There are 1082 Confirmed Blue Ninja. There are 4003 Confirmed Black Ninja. Current Class Distribution level 20 and above (the level where you start being able to change your class) There are 7 Confirmed Red Ninja. There are 9 Confirmed White Ninja. There are 16 Confirmed Blue Ninja. There are 8 Confirmed Black Ninja. Total of (almost) all Signups, ever: 34845 Total Class Distribution for all Signups There are 5081 players that chose Red Ninja. There are 6052 players that chose White Ninja. There are 5031 players that chose Blue Ninja. There are 18681 players that chose Black Ninja. Players that logged in between midnight to 2pm today: 123 Average Players per Day using the past week as a guide: 153.29 Items There are 31 Dim Mak among all the players. There are 1680 Stealth Scroll among all the players. There are 3239 Ice Scroll among all the players. There are 8158 Fire Scroll among all the players. There are 39474 Shuriken among all the players. Gold The total amount of gold carried by players is 322053. Messages The total messages in players inboxes is 458984. The most interesting thing that this tells us is that most people start of as "black" ninja on ninjawars (4 times as frequent as the other colors), but at higher levels, people end up being Blue ninja (about 2 times as frequent as the other colors). Here's what I propose to do, in an attempt to balance this out a little bit by making the other classes more interesting: For black ninja: triple the damage that poison does, and increase the cost of the antidote a little bit. For white ninja: decrease the cost of deflecting. For red ninja: decrease the cost of blazing. And for blue ninja, slightly decreasing either the turn gaining effect or very slightly decreasing the effectiveness of ice bolt and cold steal, not sure which would work better. Now, I don't expect this to make the classes completely even, but the goal is to have the balancing be a very gradual thing, so more slight changes (more slight increases to the abilties of the other classes) would happen later.
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Post by kenpachi on Aug 16, 2006 14:10:02 GMT -5
Well what can i say. Blue ninja rock. ;D I am curious though as to why so many noobs want to be black. For leveling up at low levels the extra turns i got helped me get the kills i needed. You would think that people would start out as blue and then when they get to the point when they can change class they would choose something with other strengths. I think that Cold Steal is already risky enough as it is to use with the backfires that can last up to an hour and barely making enough turns to make it worth it.
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Post by murmkuma on Aug 17, 2006 10:05:27 GMT -5
sad fact is most people dont read the tutorial before signing up, like myself, thinking black was the coolest i chose black, an now after like 2 years im glad i had the option to change to blue.
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Post by Tchalvak on Aug 17, 2006 16:13:31 GMT -5
This is actually a good point: No-one reads the tutorials beforehand, and no-one really knows what the classes are going to be like, so perhaps it'd be good to give newbies the opportunity to change their class (once). I'll have to consider that as well.
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Post by Exia on Aug 17, 2006 17:47:04 GMT -5
i read the tutorial i always read the tutorials to games.
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Post by Balsac on Aug 17, 2006 18:10:21 GMT -5
you should increase the damage that firebolt does instead of decreasing the turns it takes to use blaze, or at least make the blaze a double attack for the same amount of turns now, that would make dueling more intisive
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Post by kenpachi on Aug 21, 2006 9:31:22 GMT -5
Personally I think that the greatest advantage to being a blue ninja is the turn gain. That cannot go because that would hobble the blue ninjas. I'll be honest. If you really need to decrease the strength of a blue ninja get rid of/reduce power of the ice bolt. It really does not do that much damage for the turns it costs and you can easily do more by buying an ice scroll.
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Post by suavisimo on Aug 21, 2006 10:18:40 GMT -5
I don't think that works out at all.
If a skill (ice bolt) is never used because a) another skill does the same thing and b) can be done by something else for the same cost or cheaper, then it already is effectively removed from the game.
By taking it out, all you're doing is eliminating a choice. That's not fun, in my opinion.
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Post by shogunassassin on Sept 2, 2006 0:41:32 GMT -5
i agree, with a slightly different opinion (whats the official word for that?)
check out "alterations" thread
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Post by dagonundone on Sept 5, 2006 16:29:22 GMT -5
Hm, all I know is that Blacks need something good. I was one, but then changed to red. It is so much better now, since people can't hide from me by stealth. Makes me enjoy the game more.
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Post by captainnoob on Sept 5, 2006 17:49:56 GMT -5
Poison should do damage every minute unless the damage increases. But they still have stealth, even though it takes 3 turns to use. (personally 3 kills = 2100 bounty = 14 stealth scrolls, but then, not everyone is my level) Sight should pull stealthed ninjas out of stealth.
A note on stealth : I would love to see stealth go back to how it used to be, ie being able to use items on stealthed ninjas. However, I think a good twist would be if a stealthed ninja kills you, you don't even get a message. You just die and are like wtf? Or maybe a message that doesn't tell you who kills you. That way you can still kill stealthed ninjas but if you die to one you won't know who it is that killed you.
Blue and Red ninjas are pretty well ballanced currently, I think.
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Post by ShadowNoa on Sept 7, 2006 18:14:04 GMT -5
I agree, that black ninjas need some better ability. I started out as a black ninja, and it was completely useless. I could just buy stealth scrolls, and poison didn't do squat. So Black ninja should get another ability, making them much better. Oh, and the white color, isn't so good either. I mean, you can use sight which rocks, but besides that, it doesn't help much. I have no idea what deflect does. And I always log on, and I'm dead in the morning. Midnight heal doesn't exactly help. I would enjoy something like, a black ability that lets black ninjas charge up. Like, if you use the ability, which would take like, 10 turns, you could go into charge mode. For every 30 minutes that you don't use a turn, you could gain a charge. Then, for each charge you have, any attack you deal, would use all of those charges. One charge could equal 5 damage. Or for each charge, you could get a turn. Then, for white ninja, maybe a new item? If you use this ability, which costs 100 turns, you would get a new item option in the shop. Maybe a boomerang shuriken, which supposedly, you throw at the person, it does damage, and it comes back. So, for each two damage you deal, you get one health. And you could only get the boomerang shuriken if you are a white ninja. Can't get the ability, and then switch. What do you think about this stuff?
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Post by ShadowNoa on Sept 7, 2006 18:16:03 GMT -5
Oh, and for that black ability, you would have to be logged on to do it. You can still go into chat, and go around, but can't use a turn. But, because of this, it would have to do more damage, or give more turns.
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Post by shogunassassin on Sept 7, 2006 20:22:39 GMT -5
If we want these ideas to really flourish, we have to discuss them in their appropriate threads!
It's not that hard to do. (but you gotta sign up, and not be a guest)
On the main page, look at that small link at the bottom entitled New Thread! This way, each idea will have its own place for discussion
Just a thought...
Don't Thread on Me!!
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Post by kikyo on Oct 24, 2006 0:40:10 GMT -5
personally i think that a black ninja should be able to pull others out of stealth. Its like the rest r possing as black ninjas with their scrolls, but a black ninja is trained in the art so should be ablt to pull other non-black ninjas out of stealth. And i agree with their poison ability being increased in strenght but with my idea and that i think they would be too strong and everyone would flock to be black.
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Post by dtmd on Oct 25, 2006 9:14:38 GMT -5
good point, not to mention you are black lol
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Post by captainnoob on Oct 25, 2006 11:45:56 GMT -5
Well personally I think that's a horrible idea. That would completely unballance black ninjas. They are the only ones that can pull themselves out of stealth which is pretty darn good. If you are looking for an ability to pull someone out of stealth, I'd stick with the suggestion that's been floating around foreve: sight=unstealth.
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Post by Balsac on Oct 25, 2006 11:52:36 GMT -5
i think it would still be cool if the skills didnt cost anything, like the black can unstealth for no turns how bout sight or deflect and blaze costing no turns too, i dont know what blue does, but not icebolt for free, what ever there other one is. that would make special skills more meaning full i think and make the classes matter even more, and make the game much more fun for noobs to play if somethings were free
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Post by Exia on Oct 25, 2006 15:57:45 GMT -5
i love the idea of sigh=unstealth.
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Post by dtmd on Oct 25, 2006 17:51:36 GMT -5
dude, blues have cold steal which is an ice scroll but it gives them the turns! dont give them that for free!
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Post by dtmd on Oct 25, 2006 17:53:44 GMT -5
btw, i think the sight = unstealth is a good one..
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Post by dtmd on Oct 25, 2006 17:59:44 GMT -5
If all the white ninja want the ability to get rid of hidden ninja then instead of the 150 health reset , have it be an option to heal another ninja. This would be good for helping allies and exploiting other ninja. Would cost like 5 turns or something.
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Post by Exia on Oct 25, 2006 18:12:54 GMT -5
but how much would white ninja be able to heal see there is a flaw.
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Post by Exia on Oct 25, 2006 18:15:11 GMT -5
i also forgot to say good effort though.......so good effort.
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Post by captainnoob on Oct 26, 2006 8:32:47 GMT -5
Black can unstealth for free, blue get the extra turn for free, whites get extra health for free (I think this should be every time they res, not just at the reset) so it would only make sense for red to get something for free.
Also, it would be sweet if poison did damage every time the quick stats player info was refreshed. So if you weren't paying attention while spreeing you might actually die from poison.
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Post by Balsac on Oct 26, 2006 11:15:48 GMT -5
the poison ideal is fantastic!! like everytime a page refreshes a bit more damage ;D
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Post by dtmd on Oct 26, 2006 19:12:52 GMT -5
*For a summary go to bottom* *Next paragraphs can get confusing*
good point captian, and red's should get something free, that would make sense. I really think the blaze for free is a good idea, because it's not fair to the other ninja. Also the poison hurting someone everytime the mini stats refresh is a good idea but im not sure it a good balancer. Blacks already have a good skillset due to the stealth, unstealth option.
Back to my suggestion about white ninja though, instead of getting 150 health at reset allow them to heal other ninja 150... or themselves whenever they want, such as going to the monestary but without having to pay, since healing your self 150 points at the monestary is 1 hp / 1 gp, that means that a player would have to work 15 turns to get enough to do that, make it so that a white ninja can heal themselves or anyone else to 150 whenever they want, but make it cost 5 turns... Also, instead of 150 health at reset, make it every 8 hours or so, that way they still get a free benefit...
I'll sum up my suggestions really quick: *Make the Blaze for reds free *Make the free heal for whites every 8 hours instead of resets *Create a skill for whites that allow them to heal themselves to 150 health when they want but it costs them 5 turns. *Create a skill for whites (or all ninja) that allow them to heal other players for 10 turns. (This would help spreeing when you are a high level and will help you grow levels faster with the more turns you are able to get)
*Dont burn me for my suggestions, sorry about the long post captain... i just got into a really thinkative mood....
*Feel free to bomb my suggestions at will... lol ;D
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Post by suavisimo on Oct 27, 2006 8:18:29 GMT -5
dtmdSome of your suggestions are simply impossible based on the current game mechanics. The ideas are rad (heh, I havent used that word since c. 1988), but to alter game-changing skill updates, why that's just crazy talk. @cap That's something to take note of. I've always liked Red ninja. During a few goes on our test server, I got to play as a red (what I thought was the most in need of balance/retuning), and I worked with trying to make blaze more effective. I had, back then, tried to come up with ways about giving Red Ninja something "free" as you call it, but i'd like to change the term to "innate". I was giong for something like maybe a damage shield, that would burn you as you did damage to them, but it would be hard to do that for all styles of attacks. So that's an idea we should consider. Enter -> Tchalvak
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Post by dtmd on Oct 27, 2006 16:30:36 GMT -5
I've continued this post in Cont. Ninja Wars Class Balance
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