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Post by Tchalvak on Sept 21, 2006 17:30:13 GMT -5
Pretty soon, dueling will be worth more than one kill point when done against higher level ninja.
The objective of this is to make things better for players just starting out, give them more of a reason to stick around (though everyone with a higher level ta kill will be able to benefit from it, of course).
On the flip side of the coin, I espect this to mean that the higher level players will be more heavily beset, so it'll be interestin' to see how y'all survive.
There will be other changes associated with this, but that's the core of it.
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Post by captainnoob on Sept 22, 2006 9:41:42 GMT -5
Interesting...that might be kinda cool. And it means that healing will actually be important again!
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Post by kenpachi on Sept 22, 2006 14:51:21 GMT -5
hmm...this begs the question of how many points would I get for dueling Captain Noob? Would it be set up like the bounty system, an extra kill point for every 5 levels above the victim is? Would it be just an extra kill point?
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Post by captainnoob on Sept 25, 2006 9:04:47 GMT -5
Yeah if you got extra points for dueling me then geez, I thought I was dying a lot as it is now lol. But yeah atleast having lots of health would help against that. Muahahahahaha!
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Post by sinistar on Sept 27, 2006 9:02:41 GMT -5
That would definately be a nice feature. Would definately make it worthwhile to spend the turns to kill someone so much higher than yourself besides revenge.
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Post by Tchalvak on Sept 27, 2006 17:59:26 GMT -5
Right now the design means that the most efficient method (dueling vs. spreeing) would change with level. At low levels, dueling would be, at very high levels, spreeing would be. Inbetween would be more a matter of choice.
"make people more useful to their allies" is a good argument to make it easier to the transfer of objects to other players, which I haven't been making a priority because of the added potential it allows for multiplaying, but then, since the system for detecting multiplaying got easier, I guess I shouldn't base my decisions as much off of that anyway, so I'll try to keep item transfer in mind as the first step to increasing interdependence in a clan.
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Post by captainnoob on Oct 17, 2006 17:58:06 GMT -5
So has this been implimented yet? I don't know cause I'm not a level 1 that duels lol. Although it has been suggested numerous times that I restart at level 1...
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Post by Beagle on Oct 18, 2006 9:11:59 GMT -5
No, it hasn't yet. We're currently building some metrics analysis to check out what the next couple of changes will be doing to the gameplay. There's more coming than just a change to the reward for dueling, and we want to make sure we have some good data about what these changes will do to gameplay so we can determine if what we're doing is good for the game or not.
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Post by Balsac on Oct 25, 2006 11:23:15 GMT -5
lower cost of blaze !!!!!,, that will help noobs level faster, make it cost no turns, i could help the noobs more then the higher levels
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Post by Legend on Nov 19, 2006 10:14:11 GMT -5
balsac the blaze is only red ninja and I LOVE THIS MORE THEN ONE KILL also this gives white ninja a bit of an advantage cause they can check health and make sure they could take em down i think its awesome
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