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Post by b_zurc_ker on Mar 27, 2005 0:03:32 GMT -5
These are my suggestion, hope it helps
1. NW2 should asked how many items are to be transferred so it's easier for trading.
2. It should also have a list of skills u can obtain when u reach a certain level
3. Idle players should be deleted, cause there are too many names that are level one that does no even log in. And only players above like level 5 should be permanent players.
4. There should be like a quick name list, so u can easily mail or attack. Like a messenger.
5. Maybe adding other colors of the rainbow for ninja types?, and elemental weapons...VERY COOL WEAPONS.
6. There should be assination request, hidden from the same clan members, so if u wanna kill one of ur clan member, u can post it without their knowledge (maybe too hard to do)
7. High level ninjas shouldn't be given free ressurection everyday, maybe once a week
8. ANd FInally, Ninjas that are like level 5 or higher should be given certain items on holidays.
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Post by Beagle on Jun 22, 2005 22:02:30 GMT -5
Hey b,
Sorry for taking so long to reply. I like a lot of these ideas. Yes, trading interfaces need to be improved. We're looking into what we can do for trading, because it's easily exploited by multi-accounts.
We are designing skills that will be obtained as you level, and you will definitely know what they are.
Idle players will be taken out of the game more regularly than they are now. We have plans for several features that will help with this.
We are developing live buddy lists for keeping your community together and knowing who is online when you are. Communication and community are high priority for us.
The classes discussion has hit some issues. You can see what's going on in the new sticky I'm making tonight.
The assassination request is an interesting idea. We'll toss it around and see what comes up.
The death and resurrection system will be getting a heavy revamp, don't you worry.
And items for holidays...well, I do like the idea. And I've done it before. But we don't want to offend people by not celebrating their holidays, so it will take some doing, and probably won't happen right away. But I do like the idea.
Thanks for the suggestions. Keep the feedback rolling in!
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Post by firesword on Feb 25, 2006 21:22:00 GMT -5
Okay, I know this isn't needed that much, but while reading over the 1st and 2nd posts I saw the 'holiday item' dilemma.
There would be one way to eliminate it, gather up the dates of all holidays in a season, with all seasons marked by the calendar, average the numbers of the dates together. Then if the number is a two digit or three digit, take the first number and thats the month. Then take the last numbers and thats the day. There would be some problems, but I would like to try to figure ways around them.
So, any questions about ti, just feel free to ask. And sorry if I wasn't supposed to post on this!
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Post by Zeek on Mar 2, 2006 15:48:41 GMT -5
Y dont u just gather up most holidays commonly known by most people. Get like a survey of holidays people know. That way, majority of the population would agree to celebrate main holidays.
ie. Christmas, New Year, Lunar New Year, Valentines Day.
Assasination requests is a nice idea, and a messenger is also one i am looking forward to.
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Post by emoslayer99 on Mar 14, 2006 1:32:44 GMT -5
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that would be really cool
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Post by that would be really cool on May 9, 2006 18:01:00 GMT -5
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Post by Beagle on May 9, 2006 22:18:00 GMT -5
We don't currently have plans for a Ninja 3-d MMORPG. Sorry!
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Post by murmkuma on May 11, 2006 13:37:21 GMT -5
well tell ya what beagle, when you do i should have my 3-d skills up to par er above par, below par? er.....I'll have a black belt in 3-d ;D
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Post by siren on May 12, 2006 18:52:41 GMT -5
black belt in 3-d eh?
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Post by murmkuma on May 12, 2006 23:49:07 GMT -5
don't be cheeky you, or illl put the leeches on ya
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Post by rihochan on May 13, 2006 2:16:03 GMT -5
If I may... there are advantages to having so many inactive players. For one thing there is no lack of people to kill (something that drives me absolutely nuts in games where PVPing is the only way to level up). On an average night I kill about twenty to forty newbies. If you were to kick all those level 1 idiots who give up after five minutes, we would have a lot more ill-feeling, as people would get seriously tired of being ritualistically killed at the nightly reset and every time they resurrected. I don't know if anyone else sees it this way, however... As it is, active low-levels can take my bounties for slaughtering all those helpless noobs... thus increasing the amount of gold to help them level up. I actually see it as a duty to build up as much of a bounty as possible to help those low-levels who actually want to play the game. These are a lot of the reasons I've enjoyed version 1 so much.
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Post by siren on May 13, 2006 11:03:12 GMT -5
rihochan agreed.
not so much the annoyance of being always dead upon logging in, I expect it ha ha. however, the newbies do serve their purpose just like life. The bounties accumulated help newbies who really are trying to make their mark in the game. Since we all were newbies at one time. Items and dueling / turns helped me out so much at the beginning of the game.
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Post by firesword on May 13, 2006 12:16:01 GMT -5
When I started playing I loved the fact I was killed, it meant I just had to wait and then I would have a full health bar instead of having to use up gold. In fact, I'm quite sure I never resurrected until I got to level 6.
The bounties also lead me to join a clan in the first place because I kept attacking someone and failing,
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Post by rihochan on May 13, 2006 18:40:19 GMT -5
You actually attacked someone who was above level one??? That is what shurikens are for. The only reason I've ever joined a clan was out of boredom or a need for someone to talk to. The thing I was referring to was the tendency towards getting killed within seconds of reviving in games where there are relatively few active players. If I have to use a kill to revive every three seconds there is no way I'll be able to level up. The inactive players are essentially dummies we use to level up... and to keep us all from each other's throats.
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Post by suavisimo on May 14, 2006 10:58:36 GMT -5
I'd like to think that this is something we can address in NW2.
Currently, the best thing that can happen for fighting someone your own level, is getting their bounty, if they even have it.
If they don't there is not much incentive to fight someone your own level. When I play, I usually hunt for people under me within the 5 level cushion. The only reason I would ever take out people higher than me, is pride. (and possibly to grief) But that doesnt actually yield any in game results.
With an experience (level) based system, we are hoping to tweak the risk/reward to better show off how great you are for kiling an equal level or higher. And also, to show off how no-so great you are if you are farming on people 20 levels below you.
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Post by MrNinjutsu on Jul 1, 2006 11:01:44 GMT -5
I think you guys should add something like a clan village to add reality to the game.
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Post by Beagle on Jul 1, 2006 19:28:28 GMT -5
I'm not sure what you mean by a clan village.
Do you mean a separate physical location you can visit for your clan, members only?
Do you mean a separate chat channel?
Give us some ideas. We are planning on redoing the entire clan system, so your input will be greatly appreciated.
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Post by rihochan on Jul 2, 2006 16:10:20 GMT -5
I would suggest that you make clan villages as a sort of virtual fortress. The clan members can contribute money and other resources to the building up of the village. You could have defenses like traps of various kinds, and maybe you could even allow ninja to donate their turns to the clan so that they can build it up. The villages could war against each other in tournament style battles... but that may be a little too troublesome. Ultimately it is your decision of course.
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Post by Beagle on Jul 3, 2006 0:20:33 GMT -5
We are indeed planning on having halls that clans can build, extend, and maintain. These halls will serve several functions, from storing things for clan members, to protecting some of them, to providing a clan presence in a geographic region. As for tournaments, we have thought about that, but tournaments probably won't make it in for the release. They may be added later in the game thouh.
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Post by oMeGa ReD on Jul 15, 2006 14:44:43 GMT -5
well, personaly this is my thought. ive read a few comments on the new game and they all gave me this idea. in NW1 it seams as if some of the higher lvl players get bored, also when they go n00b hunting it makes the new players want to get that potentioal. but theyre second thought is, damn this is gonna take a long time. so my contribution is; go ahead and have the resets but make them longer than two months, maybe make it a half year or something, and make it so you CANT attack a player that is more than 10 lvl's lower. That way, the high lvl people get to have their fun at a high lvl positions, yet the lower lvl player, dont have the feeling that they have no chance.
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Post by Beagle on Jul 15, 2006 16:02:10 GMT -5
There will definitely be some protections for low-level characters in the game, but I don't think making the resets longer than 2 months will improve the game. Only 6 resets per year is really not that many. But we will test it out and if we need to make them longer, we will.
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Post by Beagle on Jul 15, 2006 22:00:58 GMT -5
Yeah, it really was a terrible design flaw in NinjaWars 1. In NW2, the experience you gain is dependent upon the difficulty of the action you take, so high level players killing low level players won't give any experience or very little.
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Post by angrypanda on Jul 16, 2006 5:31:15 GMT -5
What about, (you have spoken about respect in the past) anyone can attack anyone, but the level of experience you get from the battle is dependent ontheir level in relation to yours, (that bit has already been discussed). My suggestion is that, if you attack a lower level, you loose respect.
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Post by Beagle on Jul 16, 2006 9:06:54 GMT -5
We've got an interesting system for that, not sure if it will make it in the first reset, but we'll definitely try. Our current idea is that we can use "respect" as a vendetta forming device. If you attain victory over someone, you gain some respect and they lose some. They can attack you back, and if they attain victory, they gain a little bit of respect back, and you lose a little bit, but you still end up on top. That way people form personal vendettas trying to keep their respect intact.
A good idea you suggest would be that when you attain victory over someone who is weaker than you, they lose no respect and you lose a bunch, and the only way to regain some of that respect would be to help them in some way. Does that sound like a good use of this mechanic?
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Post by angrypanda on Jul 16, 2006 20:14:43 GMT -5
Yeah, that sounds good. I noticed that you now get a $25 bounty placed on your head in NW1 when you kill a lower level.
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Post by Tonoko on Jul 17, 2006 19:08:34 GMT -5
I think that instead of 2 turns evry whenever u should give like 5 turns so that ppl can do more. me myself i cant rely do anything because in the first one isnt it like evry hour u get 2 turns. that suks because it takes so long to do sumthin cause im on like for 2 or more hours a day on the comp and i have nothin to do but sit and look at a blank screen waitin for turns. so i suggest u give like 2-4 turns evry 5 min. so that way ppl can do more and not have to wait[/i]
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Post by Beagle on Jul 17, 2006 22:30:44 GMT -5
The game is designed to be slow. When you run out of turns, you can go do something else, like play another game, or go out and enjoy the weather. The game isn't designed for you to play for several hours every day. Sorry.
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Post by angrypanda on Jul 18, 2006 4:06:21 GMT -5
Tonoko, I agree with Beagle...if your on the comp 2+ hours a day(free time), its not fair to the rest of us...(the ones who have lives)...sorry no offence, but if people go on CONSTANTLY...its just not fair.
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Post by suavisimo on Jul 18, 2006 8:43:13 GMT -5
Now hold on.
NW2 is going to cater to the casual player as well as the hard core 8+ hours a day player. We're coming up with new ways do be able to handle that dichotomy AND make it fun.
Sure you will be limited by your "turns". But there may be actions that don't require turns. There may be actions that require all your turns in one shot in a trade in for...something.
I'm brainstorming on the fly, but whether you play all day or 1 time a week, you will have fun in NW2. That is our primary goal.
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