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Post by Tchalvak on Nov 5, 2003 18:00:22 GMT -5
Gold should be shown in the inventory. Levels should be shown on the players in the "Use <item> on <player>" list. Throwing star damage seems rather low. What's up with the size of the frame window? It's about 2/3rds the best size for everything. Account removal should require password authorization. If skills take turns, they should tell their turn cost (e.g. ice bolt)
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Post by Beagle on Nov 5, 2003 19:18:54 GMT -5
Hey! All great suggestions! Welcome to NinjaWars Tchalvak!
I don't think you'll be seeing shuriken damage going up any time soon.
Maybe I'll get to upping the size of the middle frame.
But everything else seems pretty easy. I might be able to get all of that in before Sunday!
--Woof
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Post by Tchalvak on Nov 6, 2003 20:49:17 GMT -5
1) When you "attack" someone for a single round, it displays the results. At the bottom of that display, I think that there should be a "Attack again" option, just to make repeat attacks easier.
[Edit - Beagle] (Consolidating this thread) [Edit - Tchalvak] (Heh, sorry, I'll modify from this point on) 2) Turn regeneration rate should be posted in the "stats" section of the command menu. Unless you think the mention of it in the tutorial is good enough.
3) I'm thinking that for blue ninja, the message that they get from cold steal is pointless because even if they didn't see it happen when they cast cold steal, and didn't notice the "frozen" in their status and know the only reason that that could have occured, by the time that they look at it, it'll have disappeared. If you cause your own freeze, no point in the message. [Edit - Tchalvak] (Ahah, yes, your response makes sense. I was just thinking of ways to decrease mail)
4) Casting sight on someone really shouldn't show them a message.
5) As it is now, using the casino should not take turns. Maybe if it's ever made so that it can actually be made profitable, but for right now it's too much like normal casino, i.e. you simply lose all of your money.
6) The clan list in the clan menu should have number of members directly by it, and be ranked by member number, the higher number of members, the higher it is on the page, which automatically shuffles those clans with only one person in them to the bottom.
7) It should be possible to give gold to a player.
8) A "heal max" option for the shrine, which heals as much as possible within the constraints of gold and health cap. (Nov 14th)
9)perhaps a "put bounty on ninja [<name>]" option -should- be given in the doshin office, for when you're putting a bounty on someone who doesn't yet have one, but you already know their name to want to put one on them. Interesting. Um, I forget whether you get kill points defensively, but should or shouldn't you be able to put bounty on yourself?(Nov 17th)
10) A "return to player list" option at the bottom of a completed duel or attack, though perhaps it should occur on the right side so that one doesn't accidentally click out into the player list when one meant to go back to the detail of the player that you're still attacking. (Nov 19th)
11)Perhaps buying an item in a shop should automatically return you to the store and simply display the results at the top of the shop page or something, to get rid of one loading step.
12) Option to "Attack <NPC again?" on the results page of combat with npcs. (Jan 12th)
13) Unsure that we need the "Your post has been added" page with the quick chat, though I know it does turn automatically back to the chat, why not simply skip that step and show the refreshed message list? (Jan 12th)
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Post by Beagle on Nov 10, 2003 11:06:36 GMT -5
Ok, so as for the original post, I got all of those items updated except for Shuriken damage. That's part of game balance and we'll be looking it soon.
1) Repeat attacks are easier now than before because of the searchable ninja list, and the ability to returns to the player detail screen. But I agree that a link for attacking again would be good. [UPDATE: The Attack Again link has been added to the battle results page.]
2) This is also a good idea. The easier it is for players to get information the better.
3) Are you referring to the message displayed after using the skill? Or the message that gets sent to your inbox when you are frozen? The current messages is useful because being fozen is a new feature in the game. We will probably take out the inbox message in a few weeks.
4) No comment yet on this, will discuss it though.
5) Yeah, the casino isn't very profitable. Maybe we can temporaril lift the turn cost until we come up with new games to put in there. [UPDATE: the casino no longer requires turns. This will change once the casino become more fun]
6) I'll look into what is required to do this. It is a good idea.
7) I think the biggest worries here are about exploitation of the system. We'd have to restrict giving gold in much the same way we restrict attacks. You won't be able to give players from the same IP gold. This feature might not be added until we can up our security a little more.
8) This has been added to the shrine as well as the ability to specify exactly how much healing you want.
9) We have added the ability to put bounty on a player through the player detail page. As a result, you do not have the option to bounty on yourself, which I think is rather consistent with sanity.
10) Right now, the right side of the page has a link to the player list, I will look into putting it in a more prominent place after a battle.
11) This is a good suggestion. The page after you buy things has always bothered me by being so useless. I will look into getting this coded soon.
Thanks for the comments! Keep'em coming everyone and I'll try my best to take care of them.
--Woof
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Post by Bakaneko on Dec 31, 2003 10:12:21 GMT -5
That give gold to a player is good idea. I suggest that you should do it so that you can only give gold to a ninja in the same guild as you.
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Post by Beagle on Dec 31, 2003 10:53:26 GMT -5
Interesting idea Bakaneko, thanks for the suggestion. I will add that to my list of possiblities and consider the matter further.
--Woof
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Post by Cashflow on Jan 9, 2004 23:23:41 GMT -5
I think there should be a counter next to mail that adds up each time you recieve a new message so you dont have to check it all the time.
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Post by Beagle on Jan 11, 2004 8:32:34 GMT -5
Ahhh, very good idea! I might just code that into the current game in the next few days! Thanks for the suggestion.
--Woof
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Post by Tchalvak on Jan 12, 2004 17:02:31 GMT -5
One problem with your suggestion, Bakaneko, is that then people not in a clan couldn't even give any gold to anyone. Besides, not sure that there's any reason not to allow everyone to do it. Care to give your reasons, if any?
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