|
Post by Beagle on Jul 15, 2006 16:04:03 GMT -5
I dun't know if that make it make more sense. If it wasn't based at all on kills, you'd need some way of determining between people of equal level still. Maybe we can reduce the value of kills, we'll come up with something.
|
|
|
Post by Tchalvak on Jul 19, 2006 0:56:29 GMT -5
I'm not really sure why you think it's much of an issue? I mean sure, sometimes it means that the ranking shows people with levels out of order (though that's not always due only to hording kills) but once they're beyond the fifth level, banking kills is pretty much only holding back their own strength and hitpoints maximum. Really, the only thing that I can think of that's beneficial about it off of the top of my head is that it decreases their bounty, and bounty is often a mixed blessing/curse anyway. Sometimes it is helpful to clan-mates, and sometimes it entices other ninja to kill you.
|
|
|
Post by murmkuma on Jul 19, 2006 20:29:12 GMT -5
interesting point jones, is there anything that can be done to balance this out?
|
|
|
Post by suavisimo on Jul 19, 2006 21:12:19 GMT -5
I understand what you're saying.
But then again, it is based on community. For instance, whats saying that with 1 hp left, a level 1 couldnt go in and steal Nick or the captain's bounty? Would that be considered an exploit as well?
Also, if he is level 50, there may be 10 or 12 other players within his range that can get his bounty. So it's not just him that actually has an advantage over the top 2, it's EVERYONE in their range,whether they are ranked high or not.
Being higher level should be an increase in difficulty, which it is. Can't see how this is really bad.
|
|
|
Post by captainnoob on Jul 19, 2006 21:16:02 GMT -5
Well I see the problem as either you level or you increase rank. Me and nick are only high because we have so much excess. But people lower would have to store up their kills to get higher ranking. It seems to me like a punishment for leveling instead of a reward.
|
|
|
Post by captainnoob on Jul 19, 2006 21:37:50 GMT -5
Well leveling gives you a slight advantage because you get more strength but once you can do around 100 damage it really doesn't matter because most of your victoms only have that much health. I think that the level 1 taking a high level person's bounty is fair though because they need the help to level and what not. My issue is that once you reach level 40 or so, you don't really need to level because you can kill just about everyone equally as long as nobody has full healed themselves. So they can just keep banking kills and get rewarded for it by moving up in the ranks. I think ranking should be something based mainly off level. Like maybe give weight to the level and then add in the extra kills. So if you've saved enough kills to level up a few times you should be higher level than other people your level and maybe even higher than people a level or two above you. However, the higher levels should get the higher rank most of the time.
|
|
|
Post by thevirginmonkey on Jul 19, 2006 22:28:42 GMT -5
I basically agree, have it rank first by level, and then by the number of kills.
|
|
|
Post by Beagle on Jul 19, 2006 23:05:35 GMT -5
Well, I think there's a problem with changing the ranking system in that it will probably just piss people off who played by the rules available and then they get shafted.
Here's what I think. We should provide a disincentive to holding onto kills. Like, you are murderous, so you don't get bounty, and you start getting bounty on you regardless of who kills you, and whoever kills you gets bounty regardless of their level. Thoughts on this change?
|
|
|
Post by rihochan on Jul 20, 2006 1:01:00 GMT -5
I think it would be better if you simply auto-leveled when you reached the requisite number of kills. That seems like the only truly fair option. Making such a basic thing as levelling up too complicated is silly to say the least. I never bank more than five-hundred kills, and I would be perfectly happy to be auto-leveled up as long as people like Bladestorkem and Nara Shikamaru were forced to that as well.
Also, it is only natural that leveling up should be somewhat disadvantageous. It makes me feel as if I actually accomplished something. Also, I like racking up bounties, and I really don't care who takes it as long as it helps someone out. Though I will admit to preferring that fellow clan members taking my bounty.
|
|
|
Post by Tchalvak on Jul 20, 2006 13:24:41 GMT -5
Ok, Ok, I can see a legitimate complaint there, that being that you can reap the benefits of being low level, but still hoard kills to become highly ranked.
I'll see what I can do about making a good solution for that.
|
|
|
Post by Beagle on Jul 20, 2006 18:47:58 GMT -5
Is it ok to just force people to level right now when we haven't been for so long?
|
|
|
Post by Tchalvak on Jul 20, 2006 20:49:18 GMT -5
A: I'm going to change the ranking to take less account of kills. After all, they can always jus' level up to get their rank back up.
B: I don't want to force anyone to level, I 'd much rather make people -want- to level up, by givin' 'em advantages for doing so. *shrugs*
I had thought that "not having any good reason not to" would be reason enough, but 'z always better to have more reasons.
|
|
|
Post by thevirginmonkey on Jul 21, 2006 8:22:23 GMT -5
The only major downside to that I can see with that is with the level 98s. I don't know about Nick, but the Captain has probably enough kills to hit somewhere around level 120 - 130 (at least the last time I checked). So I'm thinking that there would have to either be a) no level cap (which believe it or not I'm against... at least until I hit 98) or b)some other solution, like maybe the level 98s would be exempt.
|
|
|
Post by Beagle on Jul 21, 2006 20:17:45 GMT -5
Thank you for expressing your opinion so well Nick.
Tchalvak is actually involved very heavily in NW1 for a good reason. First, he's learning the ropes. He'll be very involved in the live team for NW2, and he needs to get to know all of you, and learn how to deal with such a large group of players. Second, he needs to hone his skills in terms of figuring out what players need the most, and how to get it done.
But you're bringing up a very good point. He also needs to learn when it's a vocal minority, and when it's for the good of the game. NW2 is under heavy development right now, and Tchalvak being involved in NW1 isn't detracting from that. I hope that his involvement will make all of your experiences with NW1 better, not worse, and that his influence will only make the anticipation for NW2 that much greater.
|
|
|
Post by murmkuma on Jul 22, 2006 0:47:16 GMT -5
1st off im very impressed with the streamlined gameplay, thanx tchal. next ranking, in my opinion should be level 1st, if other factors are involved so be it. Comming from the standpoint that I REALLY earned my first 20-25 levels having rarely killed noobs, I take some pride in fighting my way finnaly onto page 1 again.
|
|
|
Post by suavisimo on Jul 22, 2006 11:49:48 GMT -5
I am 100% in agreement with Nick.
|
|
|
Post by ShadowNoah on Jul 26, 2006 22:40:28 GMT -5
The only major downside to that I can see with that is with the level 98s. I don't know about Nick, but the Captain has probably enough kills to hit somewhere around level 120 - 130 (at least the last time I checked). So I'm thinking that there would have to either be a) no level cap (which believe it or not I'm against... at least until I hit 98) or b)some other solution, like maybe the level 98s would be exempt.
Did you really raise the level cap? Captain Noob is level 129!
|
|
|
Post by suavisimo on Jul 27, 2006 8:46:48 GMT -5
To my knowledge there hasnt been a level cap since Sassy had it lifted at 40 or 50 or something like that 2 years ago.
|
|
|
Post by Beagle on Jul 27, 2006 9:18:11 GMT -5
Your knowledge is incorrect
|
|
|
Post by suavisimo on Jul 27, 2006 9:31:11 GMT -5
You got it Sassy. 45 is the level cap now. We really appreciate the fact that you've been with us so long. Thanks for being a great player! --Woof Beagle could we please get a higher level cap? Kaai and I are maxed out. Cap and zurc are also 1 level from being maxed. zurc is holding back his kills; I don't know about the Captain. As high as you could put the cap is fine with me. (The higher... the better. I am a well-known NW fiend and I run through levels like nobody's business.) Could we get atleast level 99? I'd say 100, but 99 is the typical maximum level of rpg's. Anyway. I've come along a long way in this game, but I'm not done... not hardly. I'm a megalomaniac... please allow me to get stronger Stonger STRONGER! ;D Well, for now, I'll up the level cap. We've got a solid system for levelling in NW2, so I don't think you'll see any creative levelling additions to the current game. Also, for NinjaWars 2 we're developing a complex multi-account tracking system to deal with the exploitation, and we will be preventing players with the same IP from many actions to curb exploitation. Thanks for the feedback, I'll see what I can I do for you all. Expect a few updates by the end of this week. --Woof Ok. I guess I was wrong about that. But at least i know the last time you posted a level cap raise was 2005. Sorry to misinform you everybody. That beagle, he's a shifty hound. -- Barf
|
|
|
Post by Tchalvak on Jul 27, 2006 9:41:37 GMT -5
Yeah, I don't bother posting when I raise the level cap because only two people will see the benefits for a long time, and I think that they can figure out when the cap is gone for them on their own.
|
|
|
Post by rckt961 on Aug 8, 2006 15:42:38 GMT -5
i think the ranking is fine it would be better if you could chose between +5 strength and a new weapon to be added to your inventory (such as a bowstaff or nun chucks).
|
|