Post by Beagle on Jul 3, 2005 13:06:34 GMT -5
Good questions Nick.
NinjaLord created NinjaWars by himself about 3 years ago now. I was cruising the web looking for gaming projects and parteners. At some point, I joined up with someone to create a space-themed BBG, and they introduced me to NinjaLord online.
The space BBG died pretty quickly as the founder had no idea what he was doing. So I got in touch with NinjaLord and asked to join the NW team. When I showed up, NW had about 700 users total; it had only been around a few months. The code base was absolutely horrendous, so I spent probably the first year entirely rewriting the whole game.
After about 2 months of me joining, NinjaLord pretty much fell off programming entirely. He was attending a technical school for programming and having trouble finding work to support himself, so much of his time was devoted to school and job search. After I got through the entire game and cleaning up the code, securing it, and fixing a bunch of bugs, I started adding features and changing the game, which is why I'm often creditted with making the game. Once I began working on it, the number of accounts that signed up was huge. We got pretty close to an average of 20 new players every week.
Now, about money:
NinjaWars makes almost nothing. NinjaLord and I added the Google Adsense after a significant amount of time as no one had ever made any donation and we had never implemented membership features. We made an agreement that unless the game started to make over $20 a month, NinjaLord could keep it all since he had been the difficult job situation. So far, NinjaWars remains below the $20/month mark.
There will be no membership options for NinjaWars. The game was never designed with income model, and superimposing one on it will not work. I've considered it, but I'd rather spend my time making a much better game that people would be willing to pay for. As for the turns, I can certainly get the number of turns increased to something like 10 turns / $1USD. Would that be good?
At this point, honestly though, donating won't help much. We appreciate the gesture, but small amounts of money will just go to NinjaLord, and we don't have a clear business model for NinjaWars. NinjaWars 2 development is moving forward, and when it's released will be on a better host which we'll need your support to pay for, and there will be clear benefits for membership and donation. While money is always good, I wouldn't want to spend money on us at this point. I just don't think we offer you enough with NW1.
So, in conclusion, if you want me to increase the number of turns to 10 per dollar, I will. NinjaLord created the game and I took over, giving you the game you now know. NinjaWars 2 will have membership features and things you can purchase individually, usually things that other people created like art or maybe even music. NinjaWars 1 makes no money effectively. NinjaWars 2 will be much better, and we're hoping it will be profitable. The end.
NinjaLord created NinjaWars by himself about 3 years ago now. I was cruising the web looking for gaming projects and parteners. At some point, I joined up with someone to create a space-themed BBG, and they introduced me to NinjaLord online.
The space BBG died pretty quickly as the founder had no idea what he was doing. So I got in touch with NinjaLord and asked to join the NW team. When I showed up, NW had about 700 users total; it had only been around a few months. The code base was absolutely horrendous, so I spent probably the first year entirely rewriting the whole game.
After about 2 months of me joining, NinjaLord pretty much fell off programming entirely. He was attending a technical school for programming and having trouble finding work to support himself, so much of his time was devoted to school and job search. After I got through the entire game and cleaning up the code, securing it, and fixing a bunch of bugs, I started adding features and changing the game, which is why I'm often creditted with making the game. Once I began working on it, the number of accounts that signed up was huge. We got pretty close to an average of 20 new players every week.
Now, about money:
NinjaWars makes almost nothing. NinjaLord and I added the Google Adsense after a significant amount of time as no one had ever made any donation and we had never implemented membership features. We made an agreement that unless the game started to make over $20 a month, NinjaLord could keep it all since he had been the difficult job situation. So far, NinjaWars remains below the $20/month mark.
There will be no membership options for NinjaWars. The game was never designed with income model, and superimposing one on it will not work. I've considered it, but I'd rather spend my time making a much better game that people would be willing to pay for. As for the turns, I can certainly get the number of turns increased to something like 10 turns / $1USD. Would that be good?
At this point, honestly though, donating won't help much. We appreciate the gesture, but small amounts of money will just go to NinjaLord, and we don't have a clear business model for NinjaWars. NinjaWars 2 development is moving forward, and when it's released will be on a better host which we'll need your support to pay for, and there will be clear benefits for membership and donation. While money is always good, I wouldn't want to spend money on us at this point. I just don't think we offer you enough with NW1.
So, in conclusion, if you want me to increase the number of turns to 10 per dollar, I will. NinjaLord created the game and I took over, giving you the game you now know. NinjaWars 2 will have membership features and things you can purchase individually, usually things that other people created like art or maybe even music. NinjaWars 1 makes no money effectively. NinjaWars 2 will be much better, and we're hoping it will be profitable. The end.