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Post by Tchalvak on May 26, 2008 22:53:01 GMT -5
Stamina is something that, barring a better solution, is going to come in to curtail the advantage of autoing over just playing efficiently.
Stamina will be a pool of points similar to turns that each character will get a certain amount of per day, and will determine the number of times that they can "act", whether that means attacking npcs or players or using items on players, or (and this is the important one) TRYING to attack players.
So in other words, the act of attacking, regardless of whether it is successful or not, will decrease stamina, eventually preventing players from continuing to attack if they use up all of their stamina.
Thus, continually refreshing a page to attack a player the moment they come alive will no longer be an efficient way to work, because if they're dead and you try to kill them, it decreases your stamina, and thus, if used inefficiently, limits your ability to level/react/etc.
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Post by annihilate on May 26, 2008 23:43:54 GMT -5
hmmm...sounds ok, but it might seriously limit gameplay... why not make it if u TRY to do an action too many times then u lose stamina?
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Post by jonesat on May 27, 2008 0:05:02 GMT -5
Stamina is something that, barring a better solution, is going to come in to curtail the advantage of autoing over just playing efficiently. Stamina will be a pool of points similar to turns that each character will get a certain amount of per day, and will determine the number of times that they can "act", whether that means attacking npcs or players or using items on players, or (and this is the important one) TRYING to attack players. So in other words, the act of attacking, regardless of whether it is successful or not, will decrease stamina, eventually preventing players from continuing to attack if they use up all of their stamina. Thus, continually refreshing a page to attack a player the moment they come alive will no longer be an efficient way to work, because if they're dead and you try to kill them, it decreases your stamina, and thus, if used inefficiently, limits your ability to level/react/etc. *applauds* that sounds like it just may fix everything, nice, very nice. Can we expect a reset after you implement this in to give everyone a clean start? (mainly to undo all the levels ppl auto'd up in)
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Post by Tchalvak on May 27, 2008 1:59:59 GMT -5
I don't see much good in resetting the game until I really have it "fixed", so I don't plan to do so until I've dealt with things like: turning the killpoints system into an experience system instead levelling automatically instead of being able to kill-bank counterattacking a robust clan structure and a handful of other bug fixes and system changes
As for stamina limiting gameplay, it will be a limit to autoing and other excesses (like other types of spamming) only, or I'll else I'll change the system. It should be pretty much invisible to -normal- play after the set-up phase. I'm confident that it's a simple enough system and concept that it'll be able to work directly off of each attempt to do an action. All that's required after that is testing what amount of stamina should be available/regained per day.
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Post by kurugi on May 27, 2008 8:16:22 GMT -5
Sounds interesting. So long as after all the new structure is in place the game is reset and everybody starts from scratch at lvl 1!!!! Or else the cheating autoers will preserve their unfair advantage, in which case it would be pointless to implement all those changes!
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Post by annihilate on May 27, 2008 17:33:26 GMT -5
I may as well stop killing and stuff then because there is going to be a reset :/ Now iv gotta figure out a new way to kill ppl on my wii
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Post by deathdepiction on May 27, 2008 17:55:18 GMT -5
like tch said there wont be a reset untill the other problems are fixed as well. As for the stamina; will it be set up so that lower lvls will have more at first than the higher lvls? I ask because lower lvls will take longer to kill and lvl up than higher ups. Once you hit a certain lvl then you get the same stamina as any other player above that lvl. Nothing really high something like lvl 15 or 20 that way its a bit easier for the new players to get lvling in since they have to worry about turns and stamina and wont have items in the beginning.
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Post by jonesat on May 27, 2008 19:02:15 GMT -5
hopefully not, everyone should have the same amount of stam, always. else that leaves loopholes for ppl to bug
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Post by kurugi on May 28, 2008 17:12:36 GMT -5
That makes no sense deathpiction. Leveling is supposed to be hard in the beginning! The problem with the stamina idea is that it makes the game boring to active players... On a game based on clicking a mouse, restricting the mouse clicks to 7 or 8 a day without some kind of scroll to increase stamina will result in people having nothing to do! I mean, Jonesat might even hang himself... Hmm, maybe I like the stamina idea after all! But this is kind of the reason NW2 has not been well received...
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Post by annihilate on May 28, 2008 18:09:57 GMT -5
lol, there wont be 10 clicks worth of stamina -_-. Also, NW2 is boring because u cant do anything besides die repeatedly to a ninja 30 levels lower then you. I like the sound of the suicidal jones part though!
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Post by jonesat on May 28, 2008 19:42:55 GMT -5
wrong again. it will only make the game boring to Obsessive players. active players like myself will like it because we will get to play the game in the short time where here in a day. obsessive players like annhilate who spend more time then anyone should in a game will find it boring.
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Post by annihilate on May 28, 2008 20:17:56 GMT -5
i actaully dont play that much. 2-3 hours isnt a lot is it?
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Post by jonesat on May 28, 2008 23:02:13 GMT -5
lol considering ur around for most every ninja spawn, i think its safe to put you in the obsessed category
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Post by annihilate on May 28, 2008 23:16:52 GMT -5
w/e, not like it matters. Im not at them all anyways i go to 2 if not less on weekdays
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Post by annihilate on May 28, 2008 23:42:46 GMT -5
I sure am glad tchal is putting a stop to noobs like Myth who think they are so tough because they can auto... -_-
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Post by TTWIZLLA on May 30, 2008 21:35:54 GMT -5
GOOOD RESET THE GAME ALL THE PPL WHO HAVE USED UNDERMINING TACTICS SHOULD HAVE TO START OVER... even tho some of us dont deserve it... ITS WELLLLLLL WORTH IT
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Post by annihilate on May 30, 2008 23:32:53 GMT -5
wow t_mac for once you're making sense when u post!
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Post by jonesat on May 31, 2008 11:02:49 GMT -5
I sure am glad tchal is putting a stop to noobs like Myth who think they are so tough because they can auto... -_- yeah, especially ppl like your cyber gf and the rest of the ppl in her clan who keep autoing.
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Post by annihilate on May 31, 2008 12:53:15 GMT -5
i dont have a cyber gf. Nobody in my or her clan would auto if they didnt get autoed by a noob like Myth.
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Post by jonesat on May 31, 2008 13:18:33 GMT -5
lol nice excuse. someone auto'd you once, so now you all auto everyone lmao. lame excuse
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Post by annihilate on May 31, 2008 13:22:24 GMT -5
lol, no i auto those who auto me. I play fairly against others who play fairly
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Post by Balsac on May 31, 2008 13:37:45 GMT -5
could be have an option to buy more stamina for kill points in the dojo, so instead of the regular standard 10 stamia a level one would have for so many kills they could buy more and have say like 15 max stamina
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Post by Tchalvak on Jul 30, 2008 14:49:41 GMT -5
It's possible that attacks where the target isn't currently attackable could take away turns, but it wouldn't help unless attacking with items also took away a turn even if the target wasn't attackable, and (more complicatedly) attacking with skills also took away a turn. I'm not sure that would be completely beneficial, so I think that it's probably better to split off stamina as a separate stat.
Beyond that, stamina is intended to be an overall solution to autoing in general, making it so that in all kinds of actions, not necessarily just the ones that currently take turns, an actively playing player is more efficient than spamming a page or autoing.
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Post by beowulf on Jul 30, 2008 17:11:23 GMT -5
it should really only affect when you attack dead ninja and it should be kept very low around 30 ish ... that way you can have turns for spreeing and live ninja and stamina for dead ninja
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Post by annihilate on Jul 30, 2008 17:14:54 GMT -5
it should really only affect when you attack dead ninja and it should be kept very low around 30 ish ... that way you can have turns for spreeing and live ninja and stamina for dead ninja Exactly! Lose stamina for attacking a dead ninja! Enough so that if you accidentally click a few times you don't need to worry, but if you were to reload on a dead ninja say every 1 second for 1 minute you would have no more stamina...
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Post by tmac on Jul 30, 2008 17:17:35 GMT -5
AGREE WITH ANNI... stamina will only ruin the game... and the lose stamina by clicking on dead ninjas would help fix the autoing.... 100% agree with anni
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Post by annihilate on Jul 30, 2008 17:18:55 GMT -5
AGREE WITH ANNI... stamina will only ruin the game... and the lose stamina by clicking on dead ninjas would help fix the autoing.... 100% agree with anni Don't forget you are agreeing with beowulf too, lol
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Post by tmac on Jul 30, 2008 17:24:11 GMT -5
Well if beowulf is being smart i will agree with him too.....
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Post by beowulf on Jul 30, 2008 18:12:59 GMT -5
Yea you cock mongler anni agreed with me and you give him the credit ... WHORE lol jk
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