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Post by Tchalvak on Sept 14, 2008 18:43:57 GMT -5
Attacking and skill use now takes a turn even when the attack fails, e.g. the target is dead.
We'll see how this turns out.
Report problems/bugs as usual.
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Post by beowulf on Sept 14, 2008 18:56:53 GMT -5
what if there stealthed? or if im dead?
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Post by annihilate on Sept 14, 2008 20:19:52 GMT -5
Seems alright, tough for my wii though, lol, I can't attack repeatedly when they revive anymore.
Oh, nvm, black's 2 turn stealth isn't working, stealth mode unstealths you... and so does normal mode, lol. And unstealthing takes up a turn too (which should take 0) I tried the other classes and they seem to be in order.
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Post by jonesat on Sept 14, 2008 22:40:04 GMT -5
lol sounds like its making it hard on you to multi and auto anni lol.
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Post by annihilate on Sept 14, 2008 23:53:50 GMT -5
Why would it make it hard for me to multi and auto? Not to mention I don't multi and very rarely auto.
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Post by jonesat on Sept 15, 2008 0:42:08 GMT -5
what are you saying, that you allready found a way around this?
or did i just read the update wrong...
from what i understand...now if you set up your auto shit, everytime it refresh's attack, it uses a turn regardless if the ninja is alive or dead correct?
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Post by annihilate on Sept 15, 2008 0:53:15 GMT -5
Correct. I don't auto, but my method of camping a person require multiple clicks, but I can do it a slightly slower way, it's definately worth it to stop autoing.
And why did you have to turn me attempting to help fix a bug into another accusation?
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Post by Tchalvak on Sept 15, 2008 14:00:00 GMT -5
anyway, yeah, i forgot about unstealthing costing zero, I'll make an exclusion for that, and fix the issue with stealthing/unstealthing for the black class.
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Post by annihilate on Sept 16, 2008 9:19:11 GMT -5
You don't get turns when you work. This is slavery! Yeah, just though I'd let you know tchal... Work= No GOLD.
Edit: Turns= Gold, lol
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Post by Tchalvak on Sept 16, 2008 15:38:39 GMT -5
Um, do you mean gold? 'cause I get gold from workin' just fine, could you give me more details on the bug if it's not just a misunderstanding? Anyone else able to duplicate a problem with work?
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Post by jonesat on Sept 16, 2008 23:18:54 GMT -5
i still get ma gold when i work too
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Post by annihilate on Sept 16, 2008 23:59:46 GMT -5
i still get ma gold when i work too Ok I don't no wtf happened but I'm SURE I got no gold for my 50 turns yesterday...
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Post by tmac on Sept 17, 2008 17:45:29 GMT -5
lol maybe the work system hates u..
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Post by beowulf on Sept 17, 2008 19:39:22 GMT -5
cost a turn to send someone an item ....
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Post by beowulf on Sept 20, 2008 12:51:47 GMT -5
dunno why no one responded to that last post but i send ninjalord_45 roughly 300 speeds and it brought my turns to zero and it kept letting me send after i ran out of turns ..
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Post by Tchalvak on Sept 24, 2008 22:07:53 GMT -5
"Wasp", be more specific in your complaint (or analysis, if you prefer), if you want it to actually be useful.
As for giving items costing turns, yeah, sending items will cost a turn until I get the stamina system in, and then it'll cost a stamina point.
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Post by annihilate on Sept 24, 2008 22:31:49 GMT -5
I think that's ridiculous.
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Post by beowulf on Sept 25, 2008 5:55:54 GMT -5
yea how/why should sending items take turns ...
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Post by annihilate on Sept 28, 2008 23:04:55 GMT -5
Hey tchalvak, when you implement stamina can it only be on failed attacks? And also, don't make the stamina amount too small, or it will effect the gameplay too much, but enough so you can't auto without wasting all your stamina very quickly. If this is so, can you also make revival drain stamina? Not a lot, but enough to stop auto reviving. I know jonesat will come and find 100 flaws in these ideas and accuse me of cheating again, but w/e.
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